because:why does work need to go into current path finder, why cant it just be put like it was before? O.0

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because:why does work need to go into current path finder, why cant it just be put like it was before? O.0
why not develop it separate from spring then, its been shit for almost a year? I dunno exactly but it seems quite long now and I don't see any signs of it getting betterknorke wrote:because:why does work need to go into current path finder, why cant it just be put like it was before? O.0
Testing is my guess. No one gets everything right the first time. This is a fact of life.Kazori wrote:why not develop it separate from spring then, its been shit for almost a year? I dunno exactly but it seems quite long now and I don't see any signs of it getting betterknorke wrote:because:why does work need to go into current path finder, why cant it just be put like it was before? O.0
I just don't get why it needs to be released with Spring when its far from complete, its annoying for players like me especially when I dont even believe its going to become better than it was
I see what you did thar. Or something.PicassoCT wrote:The journey is the reward
Not really. But whether they improve on it, and how fast, is obviously determined a lot by how much they care - how high do they prioritize that compared to other things they could do.smoth wrote:So tell me, great sage, if software is flawed does that mean the programmer didn't care?Johannes wrote:(you'd expect programmers to care about their userbase to some extent even if they're working for free)
There are almost as many reasons as there are contributors. I can openly say that I'd wish those hows and why's would directly contribute to what I or other endusers desire, but yes I understand that's not always the case.Beherith wrote:Johannes, your tone suggest extreme ignorance about how and why anyone would contribute to an open source project.
Nobody expects the engine devs to quit their jobs or social lives in order to work on Spring code, but if they would care about the project to such extreme measures, then obviously things would proceed faster... That's a fact regardless of what tone it's stated in.You are almost accusing the engine developers of negligence, which not only saps developer motivation, but inokes extreme bitterness.
Progress = Complexity of issue / time used to work on it. (*existing skill)smoth wrote:Johannes
That is entirely untrue. Whether they improve on it and how fast is determined by the complexity of the problem before them.
Not even.Johannes wrote:Progress = Complexity of issue / time used to work on it. (*existing skill)
The current pathfinder performs extremely well. Test in Evo 2.9, and shut up. While you are shutting up, start asking yourself why it's so good in Evo and not in BA. Once you figure it out, post in this forum with proposed changes.Kazori wrote: why not develop it separate from spring then, its been shit for almost a year? I dunno exactly but it seems quite long now and I don't see any signs of it getting better
I just don't get why it needs to be released with Spring when its far from complete, its annoying for players like me especially when I dont even believe its going to become better than it was
And you have the gall to bitch about pathing sucking???armflash unitdef wrote: armflash = {
acceleration = 0.05,
brakerate = 0.06,
maxvelocity = 3.5,
turnrate = 592,
}
Is there something funny about corvette pathing?smoth wrote:Decade (s)
Ha ha
Wait, wait, so changing stats makes the game into something else!klapmongool wrote:Even if it is not about any presumed delicate balance... Don't Forbs suggestions simply change the game into something else? That is not a fix.