View topic - Todo list for next XTA dev



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PostPosted: 28 Apr 2012, 13:50 

Joined: 28 Apr 2012, 13:38
Mostly balance fixes (reverts)

-air units attack sector

-air units shouldn't collide with each other

-popup etc cannons speed

-hammer speed, turnrate, cannon turnrate

-llt hlt values (laser speed, rate of fire, los, damage)

-pyro flame speed (shouldn't hit moving units)


-some missiles should go over dt as it was before for interesting compush gameplay


-hold position default for all commanders, mobile antinukes...


-remove wanking commander


EDIT: -llt, hlt "sweetspot" should be higher like it used to be so you can attack towers behind dt


Last edited by Hermuld on 29 Apr 2012, 20:43, edited 1 time in total.

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PostPosted: 28 Apr 2012, 20:00 
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Joined: 23 Feb 2009, 16:29
Location: Finland
How has the dt:s been changed? IIRC it's just that the wobble from missiles has been removed, so they now all hit the dt. But how was it before with rocko e.g.?


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PostPosted: 30 Apr 2012, 17:01 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
rocko =/= missile


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PostPosted: 30 Apr 2012, 18:36 
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Joined: 23 Feb 2009, 16:29
Location: Finland
No, but it used to make damage to the llt too? And it had no wobble.


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PostPosted: 01 May 2012, 07:16 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Because people put no space between the LLT ad the DT so the splash damage hurt the LLT


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PostPosted: 01 May 2012, 08:09 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
default widgets should be tweaked.
yes, that is very much personal preference but atm some things overlap which should never be. (factorybar, unitgroups and something else)


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PostPosted: 01 May 2012, 12:04 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
give zeus more damage or hp or damage reduction/mitigation !


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PostPosted: 21 May 2012, 18:23 
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Joined: 14 Aug 2009, 16:36
Location: UK
where should i post patches. had too many conflicting answers and dead repos as answers


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PostPosted: 21 May 2012, 21:54 
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Joined: 08 Jun 2009, 16:59
Location: Croatia
forest_devil wrote:
where should i post patches. had too many conflicting answers and dead repos as answers
Did you look at the sticky topic?

There are 2 repositories, one for "official" XTA
And one for Ray's fork of XTA

Depending for which one you want to post patches.


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PostPosted: 21 May 2012, 22:50 
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Joined: 14 Aug 2009, 16:36
Location: UK
yah, those repos look dead in the water.


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PostPosted: 21 May 2012, 23:32 
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Joined: 08 Jun 2009, 16:59
Location: Croatia
I have no idea where you're looking, last commit to XTA repo was on 15.5.2012 so it's not dead for sure. SVN changes

Someone started a XTA repo long ago but never did anything but use up the project name, you can find it on http://code.google.com/p/xtaspring/ but it's empty.


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PostPosted: 22 May 2012, 19:34 
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Joined: 23 Feb 2009, 16:29
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What kind of patches?

At least update the official SVN, a new release has been pending for some time and I think we will get it out soon.


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