easier said than done (working on an in-game mission editor and want to be compatible with zero-k missions) eventually (couple of weeks-month probably), when i'm "done" with the initial release i should really get it working with zero-k, unless it gets fixed by then
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
just tried out buildicon generator because of this thread: viewtopic.php?f=14&t=28089 (the version from zK, pretty cool!) Then noticed it is also in toolbox Though it is missing some image files, maybe include those as well: LuaRules/Images/IconGenBkgs/bg_ground_rock.png LuaRules/Images/IconGenBkgs/bg_underwater.png etc They are commentated out but for ease of editing it would be better to have them.
Ah yes, I knew there was a github too but didnt find it. Though is that one really "Toolbox" or did gajop just use it as base for his scenerio editor?
I just used it as a basis for my scenario editor. In fact, the main reason I decided to use Toolbox was so I could get started fast with a working chili-supported Spring mod (I had issues with some lockluaui.txt files, and an outdated git chili version at the time).
That said, I also accept any fix concerning other modules (i think carp sent some commits in regards to boxxy).
I think it's also worth mentioning that I'm using chili as a git submodule in the libs folder, which means that it's easy to keep it updated as jk (or someone else) works on it.
Sure, but feel free to work it and send pull requests. Forking with git (github) is easy.
To restate: I don't care much about the non-chili and non-scenario editor stuff, so I'm not going to run around various other repos and fetch the most recently updated versions. If you care, send fixes.
Also I envision scenario editor to be (at least initially) released free of other unrelated widgets and gadgets, in order to guarantee stability and to not have the user overwhelmed by multiple editors which aren't made to work together.
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