View topic - Weblobby



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 Post subject: Re: Weblobby
PostPosted: 03 Mar 2012, 02:20 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
awesome, thanks


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 Post subject: Re: Weblobby
PostPosted: 05 Mar 2012, 07:15 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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Fixed, plus many features were added. Most importantly, create a new battle (springie only) and mod options.


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 Post subject: Re: Weblobby
PostPosted: 16 Mar 2012, 04:06 

Joined: 20 Oct 2009, 12:04
is it opensource?


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 Post subject: Re: Weblobby
PostPosted: 16 Mar 2012, 06:52 
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Joined: 07 Nov 2007, 21:48
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A lot of people ask this question for some reason.

Right click on the page and view source.


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 Post subject: Re: Weblobby
PostPosted: 16 Mar 2012, 07:19 

Joined: 20 Oct 2009, 12:04
CarRepairer wrote:
Right click on the page and view source.

do not see any sources and license info. Only *.class files and jars
so your answer is NOT


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 Post subject: Re: Weblobby
PostPosted: 16 Mar 2012, 08:14 
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Joined: 22 Sep 2007, 08:51
it is a JS lobby. java stuff is minor, and the biggest thing there is:
https://github.com/spring/JUnitSync


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 Post subject: Re: Weblobby
PostPosted: 16 Mar 2012, 15:08 
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Joined: 07 Nov 2007, 21:48
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Yes technically it's a joint effort because the java parts are from hoijui and cheesecan. I have been too lazy to care about writing out licenses (compare to knorke who puts funny german words as his license or stuff like "pushbutton magic"). I hereby grant you permission to use the code. It is done. 8)

Okay no more joking around. I'll upload all the java and put the word GPL on all my files. Hopefully that's sufficient. Time to get serious.


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 Post subject: Re: Weblobby
PostPosted: 22 Mar 2012, 07:02 
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Joined: 07 Nov 2007, 21:48
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Believe it or not, automatic map downloads!

Image

Thanks abma for pr-downloader!

Windows only for now. Mac and Linux maybe soon?


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 Post subject: Re: Weblobby
PostPosted: 17 Apr 2012, 17:08 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Knorkes License states that if you organice him a date, you get his stuff for free. Meanest LaySense of them all.


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 Post subject: Re: Weblobby
PostPosted: 18 Apr 2012, 15:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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Have you ever considered to dev into weblobby what comes easy and natural to something allready executed in a browser? For example a steamlike starting page? Or having a channel were the latest forumposts are read out?
Just tasking.


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 Post subject: Re: Weblobby
PostPosted: 19 Apr 2012, 12:22 
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Good ideas. What should be on the starting page and which subforum should it read?


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 Post subject: Re: Weblobby
PostPosted: 19 Apr 2012, 13:28 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Depending on the weekdays.. rotating.. or random...i cant decide..just show the Mods MainThread :D and dont forget to show WIP and MapSection from time to time.. also how about a BattleNewsTicker..

DayWalker|Skasi vs. Licho|Beherith(1:0) --

Finally.. how about giving battles QualityPoints, based upon the people participating? If you play a 1vs1 on a challenging map, you gain, if you go for a Badsd vs some newbs, you loose.

Or you add a RPG like RankSystem, it doesent have to influence anything ingame, just the fact that this colum down on the screen fills up, with every battle against quality opponents, and your number soon is going to be the highest in lobby. :D

Also, add gags. Like snow on x-mas and running away buttons on halo-win.

Also, add embarassing defeats. If you suffer one, your head is hanged to the enemys "trophy wall" and it will hang there for a week, visible as a Icon for everyone in the lobby. (the Rpg element will prevent smurfing)

BRB...


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 Post subject: Re: Weblobby
PostPosted: 19 Apr 2012, 17:27 
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Joined: 07 Nov 2007, 21:48
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Okay.


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 Post subject: Re: Weblobby
PostPosted: 19 Apr 2012, 18:02 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Also.. get the close function from the channelbuttons. i closed two channels by just blindlingly hitting on short named channels.

Otherwise. Good Work. Wouldnt complain if not using.


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 Post subject: Re: Weblobby
PostPosted: 21 Apr 2012, 14:49 
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Now supporting the quickmatch system of ZK Lobby. The more people use it, the better works. Linux and Mac users, try it out.


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 Post subject: Re: Weblobby
PostPosted: 26 Apr 2012, 19:58 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I like the new font for the player list but for the chat, it is hard to read.


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 Post subject: Re: Weblobby
PostPosted: 28 Apr 2012, 17:42 
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Joined: 07 Nov 2007, 21:48
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In the settings tab check the box that says Chat Arial Font. I'd make it default but I don't know if all platforms would work with it.


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 Post subject: Re: Weblobby
PostPosted: 28 Apr 2012, 17:53 
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Joined: 28 Jun 2007, 06:30
use monospace font family instead of exact font: http://www.w3schools.com/css/css_font.asp


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 Post subject: Re: Weblobby
PostPosted: 28 Apr 2012, 18:08 
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Joined: 07 Nov 2007, 21:48
Location: Horse
Good idea, but why not sans-serif instead. More text would fit in the chat.


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 Post subject: Re: Weblobby
PostPosted: 28 Apr 2012, 19:35 
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Joined: 28 Jun 2007, 06:30
ppl prefer monospace for chat


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