smoth wrote:You have an issue with 8 way movement.
either submit patch or get over it.
This is not something ba has much control over, yet. Ba can do a few things by tweaking slope tolerances and other stats but little more beyond that.
I am not being mean or cruel. This is the way of things.
lets be honest though, player base is pretty much split between BA and ZK
That means these are the games that should get priority, they are simply more important
I don't know what the devs are thinking about current pathing but just about any player will say it was better about 1+ year ago... e.g. a bunch of old BA players returned recently and each one eventually said "wtf has happened to pathing"
Cons are getting stuck ontop of solars regularly, or if you try to get one to build a spaced out wind farm it will always eventually get stuck inside and just spend rest of game walking into the side of the wind. Try to give com an order to go around lab, it will bounce off the side of the lab a few times before doing anything. Often if the terrain isnt perfectly flat and you set a waypoint out of a lab, each unit produce will bounce away from the lab in some random direction as they are created.
and there just seems to be less control over units, BA is quite competitive and there is plenty of tournaments and high-skilled 1v1s so it is very annoying when you're trying to carefully micro your units to take out an llt for example and then they just drive off in the wrong direction or do a loop for no reason or randomly get stuck inside a wreckage
I have no idea how to fix pathing and I sure as hell wouldnt trust anything Zangeeph says lol but I think it should just be returned to how it was a year ago if that's possible