The music is actually from sudden strike 1 or 2 Hmm well it seems when no one gives constructive criticism or suggestion then I will look today that it gets committed
I don't really see anything to criticize. It seems like you made good use of particle count. I think using dynamic water is a bit deceptive as most people do not run that and thus the CEGS will be a bit different when used in game for most when they hit water(no seafoam). At the same time I like that you used dynamic water because it helps show off spring.
The Leveler effect doesn't work probably because Leveler has burnblow = true. All the effects look a bit strange on water with water !2, they need some sort of wake added.
Finally which effects are you planing on remaking? I ask because some may not need remaking.
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