View topic - 0.194 update



All times are UTC + 1 hour


Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: 0.194 update
PostPosted: 20 Jan 2006, 01:20 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
This update was mostly released due to some problems people were having with hosting games. You'll notice new hosting option "NAT traversal". What's new is the "hole punching" method which is a NAT traversal technique used also by some p2p programs. The "fixed source ports" is the method used with 0.193 version, just in case the new one doesn't work well. Hopefully things should work better this time, although "hole punching" technique works only with certain types of routers and so won't work with everyone. Feedback is much appreciated since this new method is still experimental, but hopefully will get improved with each new update :)


Last edited by Betalord on 23 Jan 2006, 13:16, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 01:53 

Joined: 01 Mar 2005, 14:35
Location: Sweden
Guess its a feature...

What does the "button2" do on the online maps window?
:P


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 02:01 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
Oh noes, I forgot to remove it :) It was used for debugging purposes. This calls for another update.. :)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 02:08 
User avatar

Joined: 04 May 2005, 04:43
I think you over-fixed /ring...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 03:48 
User avatar

Joined: 19 Jan 2006, 17:55
mmm...can you also explain the NAT feature a bit? Will this enable 2+ ppl on a LAN to host a game on the main server and have other ppl join w/o having the networked ppl timing out? :D


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 06:09 
User avatar

Joined: 19 Jan 2006, 17:55
OK!

YOU guys are a GENIUS! You finally fixed the "Lan" problem! I salute you!

Now ppl on the same network can host a game on the main server, and they can all join, and have others join too, and actually play! W/O losing con! WOOT!

I'm so happy. TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYYTYTYTtytytytytytytytytytyytty :D:D:D:D:D:D:D:D


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 06:20 
User avatar

Joined: 23 Jul 2005, 13:52
I think someone here is happy...

Nice work with that. Hopefully everyone will be able to host now, so there will never be people sitting in the lobby looking for a game.


Top
 Offline Profile  
 
 Post subject: Re: 0.194 update
PostPosted: 20 Jan 2006, 06:47 

Joined: 29 Oct 2005, 07:32
Not all of us can download from the client (404s!)...can you provide a file link?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 07:06 
Moderator
User avatar

Joined: 24 Jul 2005, 03:15
Location: Elsewhere, Iowa
Woo! Just hosted a 4v4 with two specs and everybody made it in! Haven't been able to do that since b1! Thank You!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 10:00 

Joined: 16 Oct 2005, 18:32
THE PROBLEM:

When game started i got - spring has make aexpetion blabla bla. It continues until i reload computer.

THe second problem:

HOSTING using that hole optiion.

on 10 second of game got sync problem messages. tryed 2 times. s


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 11:44 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
Quote:
Not all of us can download from the client (404s!)...can you provide a file link?

I've put a link to download page (auto-update doesn't seem to work for some people behind proxies).

Quote:
When game started i got - spring has make aexpetion blabla bla. It continues until i reload computer. [...]
on 10 second of game got sync problem messages. tryed 2 times. s

That shouldn't have to do with lobby though. Are you saying you get sync messages only when using "hole punching"?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 12:39 
User avatar

Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
yay fixed ports hosting works! thanks :D


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 16:27 

Joined: 16 Oct 2005, 18:32
SORRY

DESYNC mesages i got was becouse of map, not the patch - delete prev message.


Last edited by sergey on 20 Jan 2006, 17:47, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 17:17 

Joined: 11 Dec 2005, 22:52
nope same like always, nobody can connect when i'm host

(only ppl on the same homenetwork can join now but not online)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 20:08 

Joined: 24 Sep 2005, 16:54
I tired the "hole punching" method with my Draytek Vigor 2600vg with a 3 v 3 game.

I only tried twice and the 'last' person got dropped each time (2 players encounted this). The map was speedy metal, has anyone else had anything simlar?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 22:09 
User avatar

Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
its because u were playing speedy metal.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 22:47 

Joined: 29 Nov 2005, 16:29
Finally being able to host again
Thanks Betalord :)


Btw: I can't seem to connect to hosts using NAT traversal (fixed ports version that is, don't know if it works with hole punching)
Well anyway, as long as I am able to host I don't care about it THAT much :)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 20 Jan 2006, 23:21 

Joined: 24 Sep 2005, 16:54
Min3mat wrote:
its because u were playing speedy metal.


lol


Fixed ports option was fine in the end (sorry i forgot to mention this in the first post).


Top
 Offline Profile  
 
 Post subject:
PostPosted: 21 Jan 2006, 01:21 
User avatar

Joined: 14 Oct 2005, 11:09
Location: Zoetermeer, The Netherlands
ah this is awesome! fixing it _and_ implementing new technique!

I'll test with my alcatel speedtouch 510i (used a lot in the Netherlands) soo


EDIT: w00t!!!!!!!!! you like, rock!!! this is awesome! 'hole punching' worx!!

Is it UPNP or what technique?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 21 Jan 2006, 04:20 

Joined: 16 Oct 2005, 02:35
Location: Portugal
i think we should all congrat beta! :-)
this patch really solved a lot a problems on hosting that were going on 8)


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.