Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
It does no-one any fucking good and only serves to piss off game devs because spring will crash 4/5ths of the time when starting directly from spring.exe
Also, fucking hangtimeout = 0 doesn't fucking work in 88.
Just do us all a goddamn favor and fucking remove it!
If it actually served a purpose, I would be all for it, but more often than not, HANG DETECTION is the cause of the hangs! It would be funny if it wasn't so fucking irritating!
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Obviously I was just a wee bit pissed off when I made the above post. I had just started spring 15 times in a row, and hang detection caused it to screw up.
It does not like the fact that I have so many sdd's of maps/games, not to mention the 6 gigs or so of maps.
With hangtimeout disabled, startup time is instant. This wasn't an issue in previous versions where I could just turn it off, but now I can't and it's driving me crazy.
Why don't you guys do the smart thing and make hangtimeout opt in, instead of opt out?
because this functionality is used to fix bugs. without making it default for all, noobs would have a problem to report bugs.
Quote:
It does no-one any fucking good and only serves to piss off game devs because spring will crash 4/5ths of the time when starting directly from spring.exe
If it crashes, please attach infolog.txt, so the bug can be fixed.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
@picasso
Honestly, the only time I rant is when something gets in the way of progress for me.
The only time I actually get upset (about engine stuff) is when the engine directly prevents me from accomplishing a goal.
That video was a very minor example.
@abma Crashes print in infolog like they always have. What purpose does hangtimeout serve exactly? Except to trigger over and over and over and fucking over until it unfucks itself long enough for spring to start?
Crashes print in infolog like they always have. What purpose does hangtimeout serve exactly? Except to trigger over and over and over and fucking over until it unfucks itself long enough for spring to start?
Its used to find the location, where a hang/endless-loop occurs...
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