View topic - And you said spring is ugly?


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PostPosted: 06 Jan 2012, 15:38 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Awesome! Internet kudos for pushing the limits further with the vertex shaders and particles. :-)
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PostPosted: 06 Jan 2012, 16:02 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
Awesome :-) the skybox blew my mind
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PostPosted: 07 Jan 2012, 15:02 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Can I have the shader and firefly and winsauce ... sauce pls? I have some maps to update...
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PostPosted: 09 Jan 2012, 00:23 
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Joined: 14 Mar 2006, 01:46
Location: Netherlands
Gimme gimme gimme !!! :P
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PostPosted: 03 Apr 2012, 12:13 
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Joined: 26 Oct 2007, 15:21
Map has been released, available at http://springfiles.com/spring/spring-maps/magic-forest.

The tree shaders only work under BA and BAR (and any other mod that uses the same version of jK's unitshader framework.)
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PostPosted: 03 Apr 2012, 12:51 
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Joined: 06 Sep 2010, 21:59
I love it <3
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PostPosted: 03 Apr 2012, 13:23 
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Joined: 26 Oct 2007, 15:21
Please report any bugs, and other mappers are free to use any parts of it. It is quite easy to add the gadgets, and to add features to the map that require animating.
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PostPosted: 03 Apr 2012, 18:30 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
In 82.7 the detail textures of the last map loaded reain in place. So if i played a tabula before, the ground of map is suddenly dessert. Please travell back in time and fix.
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PostPosted: 03 Apr 2012, 23:20 
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Move to 88.0 :D
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PostPosted: 04 Apr 2012, 11:04 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
I allready did.. still.. why cant the dev s spare some time for fixxing old versions.. and spend all there time improving on the newer versions. I smell little brothers hating the first born syndrom here ;)
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PostPosted: 04 Apr 2012, 13:33 
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Joined: 13 Jan 2005, 00:46
PicassoCT wrote:
fixxing old versions.

that is what new numbers represent.
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PostPosted: 04 Apr 2012, 14:24 
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Joined: 23 Oct 2004, 00:43
Very pretty. Nice landscape, and a neat idea with the glowy firefly things... that said I think the lighting might be too bright to go with the fireflies.
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PostPosted: 04 Apr 2012, 20:21 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
smoth wrote:
PicassoCT wrote:
fixxing old versions.

that is what new numbers represent.


Its still has troublz detecting irony :D

Enough.. lets just say it. Behe its awesome work. And it starts to sound repetetive. BAR. Levels that look like ripped from comercial games. Soon we will have to invent new words to cover it. Fine.. sooner then expected.

Beheright.
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PostPosted: 15 Apr 2012, 03:00 

Joined: 15 Apr 2012, 02:31
skybox is awesome

edit:

tried to play it with ZK but everyone crashed before getting in game

Godde deducted from log that com was actually trying to attack the trees because the trees are classed as units

sounds nuts to me
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PostPosted: 18 Apr 2012, 10:32 
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The trees are classed as units, but they are Neutral units, so comms shouldnt try to attack them unless ZK does something to force targetting on them.
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PostPosted: 18 Apr 2012, 15:19 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
I had some troubles with Roam on Gehenna Rising. Odd as it sounds.. if you push landscapedetail roughly over 200 you get detail in the distance and the equivalent of landscape 20 in the front..

I wouldnt bitch and complain if wouldnt test on that stuff. No probeLemmas so far on Smoths maps...
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PostPosted: 18 Apr 2012, 17:41 
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Joined: 26 Oct 2007, 15:21
Could you screenshot it please with /wiremap? It looks fine for me up to 300.
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PostPosted: 18 Apr 2012, 18:26 
Spring Developer
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Joined: 28 Jun 2007, 06:30
it's caused by limited size of tessellation alloc pool (iirc 5MB).

so once the pool is full, it can't split triangles any further. And cause it tessellates quads as a whole, the first ones are fully tessellated and the last ones don't got any alloc left and won't be tessellated at all.
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PostPosted: 19 Apr 2012, 00:45 

Joined: 15 Apr 2012, 02:31
Ive heard the trees all show up on radar and are kind of annoying lol

I hope these aren't like the other Beherith-brand trees like in altored remake that take me from 60fps to 10fps somehow
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PostPosted: 19 Apr 2012, 03:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
The magic forrest- it gets to you in mean and unexpected ways.
Wandering Warriors turned into non-sound-15Frames-Flics and statues.
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