Random wip 2012+
Moderators: MR.D, Moderators
Re: Random wip 2012+
im fine with the feet and the model in general, i think its an awesome model
Re: Random wip 2012+
the neck plates are all grey, can you add more contrast there?
Re: Random wip 2012+
Prolly wont. It takes me very long to revisit a model, because I have to set it up in upspring again after I change even the smallest bit.
I'd rather spend time making other stuff, while learning from past mistakes. I cannot afford to strive for perfection. Anyone is free to edit the model and commit the change back into the repo.
I'd rather spend time making other stuff, while learning from past mistakes. I cannot afford to strive for perfection. Anyone is free to edit the model and commit the change back into the repo.
Re: Random wip 2012+
There are ways to get around that behe..
just sayin.
Will have to make a short how to for you sometime.
just sayin.
Will have to make a short how to for you sometime.
Re: Random wip 2012+
I SEE WHAT YOU DID RIGHT THERE.SanadaUjiosan wrote: I demand we lock up Beherith and Firestorm, they are raising the bar too much!
Re: Random wip 2012+
raising the (crow)bar?
The are inValveD
The are inValveD
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Catapult.
I spend a lot of time modelling something that would actually resemble a catapult mechanism, by reloading its payload with a swinging arm. I thought that would be fun but I couldn't really make that work in a way I liked. Just going by one of Arne's concepts resulted in a model much faster.
Re: Random wip 2012+
Looks a bit streamlined. I imagine core looking more blocky and sharp. It is a good model though of course and I guess it will look more coreish when textured. Not that I know anything about modeling..
Re: Random wip 2012+
Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.
Re: Random wip 2012+
No the catapult was added because the devs needed a unit to test the new weapon firing tag.PicassoCT wrote:Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.
Re: Random wip 2012+
Catapult, the unplanned baby. What did you do to her sisters trebuchet and mangonel? Put them out in the woods did you? Shame on you.
Re: Random wip 2012+
i feel the urge to feed this:
through the roller thingies on the back
through the roller thingies on the back
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Yes . I became tired with always animating units with Lua, so this one will run on punched card.
Also: I think the texture makes it look less streamlined (as cheasecan put it), more core and really badass.
Also: I think the texture makes it look less streamlined (as cheasecan put it), more core and really badass.
Last edited by FireStorm_ on 03 Apr 2012, 00:58, edited 1 time in total.
Re: Random wip 2012+
Vent greebles on top of the rocket pods don't really make any sense.
Re: Random wip 2012+
the tubes get hot. Maybe it is a fan system.
Re: Random wip 2012+
grillin sausages during the fight, when shitz ends, sausage break ?
Re: Random wip 2012+
for me it looks epic, the vents are a nice touch , the two lazor thingies on front are nice, but will they shoot?.