View topic - Random wip 2012+


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 11:27 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
im fine with the feet and the model in general, i think its an awesome model
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 15:56 
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Joined: 13 Jan 2005, 00:46
the neck plates are all grey, can you add more contrast there?
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 16:43 
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Joined: 26 Oct 2007, 15:21
Prolly wont. It takes me very long to revisit a model, because I have to set it up in upspring again after I change even the smallest bit.

I'd rather spend time making other stuff, while learning from past mistakes. I cannot afford to strive for perfection. Anyone is free to edit the model and commit the change back into the repo.
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 17:26 
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Joined: 13 Jan 2005, 00:46
There are ways to get around that behe..
just sayin.

Will have to make a short how to for you sometime.
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 19:42 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
SanadaUjiosan wrote:
I demand we lock up Beherith and Firestorm, they are raising the bar too much!


I SEE WHAT YOU DID RIGHT THERE.
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 20:26 
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Location: on new sidney
lol
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 Post subject: Re: Random wip 2012+
PostPosted: 01 Apr 2012, 23:48 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: weblobby.springrts.com/jw-battleroom_joinMe-PW:-GURL
raising the (crow)bar?
The are inValveD
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 17:47 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
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Catapult.

I spend a lot of time modelling something that would actually resemble a catapult mechanism, by reloading its payload with a swinging arm. I thought that would be fun but I couldn't really make that work in a way I liked. Just going by one of Arne's concepts resulted in a model much faster. :-)
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 19:49 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Looks a bit streamlined. I imagine core looking more blocky and sharp. It is a good model though of course and I guess it will look more coreish when textured. Not that I know anything about modeling..
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 20:28 
Journeywar Developer & Mapper
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Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 21:27 
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PicassoCT wrote:
Lets face it.. the catapult always was a attempt to squeeze mechwarrior into ta... it never worked out stylewise.

No the catapult was added because the devs needed a unit to test the new weapon firing tag.
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 22:54 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Catapult, the unplanned baby. What did you do to her sisters trebuchet and mangonel? Put them out in the woods did you? Shame on you.
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 23:05 
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 23:24 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
i feel the urge to feed this:
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through the roller thingies on the back :-)
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 23:57 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
Yes :-) . I became tired with always animating units with Lua, so this one will run on punched card.

Also: I think the texture makes it look less streamlined (as cheasecan put it), more core and really badass. :-)


Last edited by FireStorm_ on 02 Apr 2012, 23:58, edited 1 time in total.
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 Post subject: Re: Random wip 2012+
PostPosted: 02 Apr 2012, 23:58 
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Thanks firestorm!

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 Post subject: Re: Random wip 2012+
PostPosted: 03 Apr 2012, 01:36 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Vent greebles on top of the rocket pods don't really make any sense.
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 Post subject: Re: Random wip 2012+
PostPosted: 03 Apr 2012, 02:51 
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Joined: 13 Jan 2005, 00:46
the tubes get hot. Maybe it is a fan system.
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 Post subject: Re: Random wip 2012+
PostPosted: 03 Apr 2012, 09:12 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
grillin sausages during the fight, when shitz ends, sausage break ?
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 Post subject: Re: Random wip 2012+
PostPosted: 03 Apr 2012, 09:55 
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Joined: 10 May 2009, 11:27
Location: on new sidney
for me it looks epic, the vents are a nice touch , the two lazor thingies on front are nice, but will they shoot?.
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