Seems like features eat fps now. Probably happened between now and 85..
Don't know when, I have been pretty much stacked with work for the past 3 months. I have been assuming it was gundan's code being shitty. Seems that features EAT FPS.
Joined: 27 Feb 2006, 13:49 Location: Core Prime IA
minor bug, ugly map edges:
Me and Esorp noticed very ugly map edges(distorsions) on Small supreme map. WE both use bumpmaped water. With other water renderes there is no problem. (/water 1 for example)
More general, how can one see if a particular commit was included, short of comparing files by hand? --- units with pushResistant=true get into a deadlock when meeting each other: http://www.abload.de/img/screen00000z0zrv.png (the 2 groups of units just bump into each other and nobody gets the idea to dodge) With pushResistant=false they get past each other, though by clipping into each others footprints a lot.
this replay illustrates one of the pathing pb I experience quite some times now.
Look at the player noobX: follow the 1st cons: it is supposed to build some AA towers. although spot is extremely close, cons is just moving away and never comes back.
One other bug I think: look at the red energy storage at the top right base. The 2 flashes are in range and don"t fire to it.
archivemover was removed because its incompatible to multiple versions of spring installed, it could move files into the wrong folder if you double-click it them. (and some more reasons...)
OK, since 89 has been deployed on the server, and tested and rejected by the zk dev team linux users are in an sucky situation. Your repository has probably updated to 89.0 but the autohost runs 88.0?
Fear no longer, detrino made a script that produces a standalone zip for 88 and 89 that may or may not work on your setup. For me it enabled online playing again while waiting for that 89.1 or 90.0 release...
Be aware that SL says incompatible spring version even though you have pointed to the right bin and unitsync. Just ignore the message and it works.
Here is an interesting visual quirk with version 88, it does not happen in 89 standalone though. I think it is a nice way of giving continuity to the landscape, only the texture is missing otherwise it would be perfect... http://i.imgur.com/Mes7Il.jpg
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum