What? Now guess how many polygons/faces/whatever it has... I cannot be arsed to texture it yet,I hope the normals are fine...
Almost... you're missing one edge loop on the barrel and some cubes near the front where you have shading artifacts, those need proper normals. All hard edge loops and all extruded sharp edged objects need normals at their loops and extrusion points.
When I said earlier that there wasn't a t3 concept, I think I didn't look hard enough. I already made the other stuff when I noticed, so I think this will make a fine Karganath. Also, I wasn't sure I was done with it but your positive reaction convinced me.
Very nice! The feet are looking too small to give the robot a secure footing though. Furthermore two toes should look forward and two to the side just like on Arne's draft (just a little bigger), imho.
You're completely right. When I made the feet I was thinking about the all terrain and cliff climbing ability of the karganeth.
Now I'm thinking the things on its back could rotate downward and expel flames or something, a bit like a jet pack, when the angle of ascent becomes very steep. so no claw feet required.
I might redo them sometime, but I'm gonna focus on the other t3 for now. Still much to do with little time.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
actually.. this.. whole lets add huge feet paradigm is bad.. we have seen great small feet... striders have small feet.. the mecha in ds-nine had small feet (and used bolts to have a secure grab to the ground anyway)
I demand we lock up Beherith and Firestorm, they are raising the bar too much!
(Very, very good work guys!)
Yeah - lock them into a small room but don't forget to provide them Blender/DAZ/Wings and Photoshop/Gimp also. And don't let them out before they have finished all models!!!
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