I dont say this soft (http://www.fix8.com/index.html) is good, but its maybe good inspiration for creating alive units avatars or some intros of SP/COOP Campaign missions.
What do you think?
Is any kind of motion capture software used in Spring games development now?
Is any kind of motion capture software used in Spring games development now?
We don't even have skeletal animation (sans megahax involving lua&shaders), what's with motion capture.
You dont need skeletal animation for capturing "facemoves" and creating video for intro of SPmission/campaing or making "something" like animated .gif for unit description in your gameGUI.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
yep, for those you need morphers.. we dont have them either.. we have a scale comand.. and luashadders to transform (place angelshark.vid here). And its good that way. Growth is not inhibitted by that fact. If you really want something, you learn to code it in lua. And it is done.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
PepeAmpere wrote:
You dont need skeletal animation for capturing "facemoves" and creating video for intro of SPmission/campaing or making "something" like animated .gif for unit description in your gameGUI.
That is what I think too. Scratch videos but some comics would be possible, something like in Z: Or for unitguides in manuals you could have animated gifs like this: I guess "somehow" this would also be possible ingame. (Though unit avatars usually only show the head and I can not think of any springunit that has a nice enough head. Or even a head that consists of more than 1 piece)
Users browsing this forum: Google [Bot] and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum