[Sound] Warning: Unable to open audio file: LuaUI/Sounds/volume_osd/pop.wav [Sound] Warning: CSound::GetSoundId: could not find sound: LuaUI/Sounds/volume_osd/pop.wav
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
100Gbps wrote:
What about the missing file:
Code:
[Sound] Warning: Unable to open audio file: LuaUI/Sounds/volume_osd/pop.wav [Sound] Warning: CSound::GetSoundId: could not find sound: LuaUI/Sounds/volume_osd/pop.wav
Can I has short and clear woman having sex sound?
Soundfile is in the .zip, did you extract all files?
In version 1.1. In version 1.0 the path was as you wrote.
I changed it so that when you uninstall the widget you can just delete the folder, so that it doesn't mix with other widgets. It is packed that way in the zip file, doesn't it extract that way?
I mean, doesn't it create the "volume_osd"-directory under Sounds?
Go ahead and make a loadscreen if you know how you want to make it. I just made this widget really quicky and didn't think about those things. You mean something that displays at gamestart or before it and then disappers when you click "ok" or when the game starts?
Even better idea. You need to change volume more often than gamespeed.
I don't know about you guys, but for me, alt key gets stuck very often. Not physically, but the program thinks alt key is pressed when it isn't. I think it is a common issue (zK even has a widget that checks if alt is stuck). But I don't think it's spring related thing. A google search pointed the problem to be related with auto-hotkey program (which I know that I use or have used).
So often when you press alt-+ the game just registers +. Just for information.
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