What do you mean? you can try chickens bundled with zero-k , they are meant to encourage turtlers to attack their nests so chickens become very very powerful if you only defend.
E323AI I like, but does not run on my computer (spring 85 and OS X 10.6.8 on a 2011 Macbook Pro). It does however run on my brother's older Macbook. When we've included one of these AIs in games it's often vicious in the early game.
KAIK would be more frightening if it built big groups of something besides level 1 kbots.
RAI does some smart things on occasion, actually attacking with a large enough group of bombers to destroy targets for example, but mostly is lousy at offensive action.
E323AI I like, but does not run on my computer (spring 85 and OS X 10.6.8 on a 2011 Macbook Pro). It does however run on my brother's older Macbook. When we've included one of these AIs in games it's often vicious in the early game..
You can probably play against E323AI if you use the XTA_BOT autohost... there you can add server side AI's with the !addbot command (probably should use "!help addbot" first...)
Anybody with a spare 20 minutes could make the Shard BA support orders of magnitude better. I just told Shard to build a few mexes and solars, llts, and a kbot factory and spam peewees, so it will just expand and spam peewees/aks endlessly. I did no finetuning or optimising or balancing at all.
Even a child could do a better job, I just needed something to demonstrate Shard did 'something' other than an idle commander
Well, I installed the original TA and some packs. The original TA has a lot of custom AI's which are very hard to beat. It is too bad Spring do not have that kind of support for the skirmish AI's
Well, I installed the original TA and some packs. The original TA has a lot of custom AI's which are very hard to beat. It is too bad Spring do not have that kind of support for the skirmish AI's
ta = 1 game that hasn't changed since 98 really.
spring = engine with many games, constantly changing.
The support for AI in Total Anninhilation was just text files with weighted lists of units the AI could build.
Spring has much better AI support in that in Spring you can write your own AI algorithm, in a variety of language.
TotalA AIs were stupid and easy to beat, except those who cheated by having AI-only special units providing near unlimited M&E.
Spring AIs are full of bugs because: - The Spring environnment change fast, so any AI not maintained rot and die. - Spring AI developpers tends to be outsiders make one AI for a school project then leaving. - Spring AI developpers tends too much to make generic AIs, disregarding details of the games, instead of trying to make one AI taylored to one Spring game only.
Jan and Feb did around BA 150 battles on DSD Revolution, AI vs AI and I'm sure that current RAI is the best. From 10 battles vs E323 he (acts more like man than pussy) won 6 to 8.
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