View topic - BA 7.68 - fix commander/con movement



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PostPosted: 24 Mar 2012, 16:22 
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Joined: 26 Oct 2007, 15:21
All is well in the land of BA:

7.66->7.68
3/24/2012
- Removed hacky 87 gadgets
- Added ZXCV building hotkeys
- Added widget enemy spotter which marks enemy units. disabled by default
- Blob shadow fix

Image
Download here:

http://springfiles.com/spring/games/balanced-annihilation-31


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PostPosted: 24 Mar 2012, 17:22 

Joined: 13 Aug 2007, 12:19
Nice. Thanks.


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PostPosted: 24 Mar 2012, 17:27 

Joined: 20 Oct 2009, 12:04
Cool! Thanks for awesome hotkeys!


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PostPosted: 24 Mar 2012, 17:29 
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Joined: 14 Jan 2009, 14:20
tx beh.
Can you add profiler widget as default widget for next ba ?
[url]
http://widgets.springrts.de/index.php#67[/url]


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PostPosted: 24 Mar 2012, 18:02 
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Joined: 26 Oct 2007, 15:21
I wont add profiler, its for devs and debugging. If anyone wants it, they can add it themselves.


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PostPosted: 24 Mar 2012, 19:07 

Joined: 20 Oct 2009, 12:04
Can you add a new hotkey for estore or maybe estore to one of the groups?


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PostPosted: 24 Mar 2012, 19:50 

Joined: 19 Mar 2011, 13:43
Great idea! The best of both hotkey styles in one layout, looking forward to trying them out.

I did get used to metal extactors being on z in the past, but I guess its possible to customize?

I saw some interesting videos of new unit movement and formations but I'm not sure of the hotkeys to pull it off. In future a hotkey instruction page might be useful - often I'm totally unaware of hotkeys until stumbling across them: like placing buildings as squres and buildsplit by holding space bar.

Also, I'd be in favour of setting default unit lod distance and icon distance to 165. It gives better fps and allows players to easily make use of the strategic icons. I'm sure a lot of new players never change these settings to discover this feature and personally I think they add to the game a lot.

-Update: I can't get these new hotkeys to work as shown in the picture. I've uninstalled etc, done portable and non portable, removed uikeys etc. For some reason it always uses the old binds (with extractor on z).


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PostPosted: 25 Mar 2012, 00:12 
Balanced Annihilation Maintainer
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Joined: 24 Oct 2008, 23:23
Location: rawr
Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.


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PostPosted: 25 Mar 2012, 14:14 
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Joined: 14 Jan 2009, 14:20
please, disable dynamic blob shadows, it gives huge fps drop when u slide scroll using MT version


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PostPosted: 25 Mar 2012, 15:44 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Cannot reproduce. Thanks for reporting but I dont think it should be disabled based on a single complain. It should be done when more users have problems ofc.
As far as I see there is room for performance optimization in that widget though.


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PostPosted: 26 Mar 2012, 07:51 
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Joined: 07 Dec 2008, 02:35
very_bad_soldier wrote:
Cannot reproduce. Thanks for reporting but I dont think it should be disabled based on a single complain. It should be done when more users have problems ofc.
As far as I see there is room for performance optimization in that widget though.

The widget creates the exact same display list every frame and never frees it... which is beyond retarded. It also has a few other problems, like not unsetting the texture after setting it which can interfere with other widgets. Remove it..


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PostPosted: 26 Mar 2012, 09:18 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Fixed that yesterday already...

Btw Nio, care to have a look up here?
viewtopic.php?f=44&t=27909
I would give it a try when you have a good solution there.


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PostPosted: 26 Mar 2012, 09:30 

Joined: 17 Mar 2009, 00:20
Silentwings wrote:
Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.


Vulcan, buzz are ended weapons. they should be even cheaper...
Only used when theres alot of players like 10v10 or 12v12.. with less vulcan buzzsaw are never used.


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PostPosted: 27 Mar 2012, 14:49 
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Joined: 05 Oct 2010, 17:38
Location: DSD
Vapers attack loaded units in Trans :/




btw. how can i space between the stuffs if the keybind is activated?


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PostPosted: 27 Mar 2012, 14:55 

Joined: 13 Aug 2007, 12:19
MiNiMi wrote:
Vapers attack loaded units in Trans :/




btw. how can i space between the stuffs if the keybind is activated?


Vapers ftw! (Vipers?)

Building spacing is on mouse4 and 5 if you have that widget on.


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PostPosted: 27 Mar 2012, 15:10 
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Joined: 17 Sep 2010, 14:49
My mouse doesn't have that many buttons, but it'll be B/N on the keyboard I think.


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PostPosted: 27 Mar 2012, 15:13 

Joined: 13 Aug 2007, 12:19
Johannes wrote:
My mouse doesn't have that many buttons, but it'll be B/N on the keyboard I think.


Ah yes, B/N. Not handy at all when having to combine those with ctrl-shift. I just disabled the widget..


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PostPosted: 27 Mar 2012, 15:32 
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Joined: 17 Sep 2010, 14:49
You're pressing shift with your thumb then I guess? Better do it with pinky.


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PostPosted: 27 Mar 2012, 15:35 

Joined: 13 Aug 2007, 12:19
Johannes wrote:
You're pressing shift with your thumb then I guess? Better do it with pinky.


No, Pinky is on ctrl and ringfinger is on shift. I don't see a configuration of my hand in which my thumb would press either those.


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PostPosted: 27 Mar 2012, 20:36 
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Joined: 26 Oct 2007, 15:21
Yeah, the usability of shift+B/N is questionable, maybe putting it on ctrl+shift scrollwheel would be better?


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