You should turn off hang detection. It's a serious pain in the cock.
In springsettings.cfg add: hangtimeout = 0
You should only do this if you have problems with hang detection spam even though the game did not actually hang. With hang detection disabled, we have no information to help us fix bugs that cause hangs.
What way would you recommend to track down which gadget/widget causes this? Should it give this loop every time it runs or might it need triggers in game?
If you study the trace above, you can see that it hangs in MouseRelease().
A first step would be to search all widgets gadgets for "MouseRelease" and then maybe add some debug prints Spring.Echo(...) at the start of those to help you find which was the last one that executed before the hang.
In the unlikely event that this still yields nothing, another option would be to temporarily remove/disable the "MouseRelease" code first in all widgets/gadgets just to confirm that it helps and then in one at a time until you have pinpointed the bug.
A first step would be to search all widgets gadgets for "MouseRelease" and then maybe add some debug prints Spring.Echo(...) at the start of those to help you find which was the last one that executed before the hang.
I can search all normal widgets in my widget dir for Mouserelease but 'adding debug prints' might be a big over my head. Dan i copy Spring.Echo(...) at the start of the line in which mouserelease is? Or at the start of that section? Should there be something in between the brackets? (...)
zerver wrote:
In the unlikely event that this still yields nothing, another option would be to temporarily remove/disable the "MouseRelease" code first in all widgets/gadgets just to confirm that it helps and then in one at a time until you have pinpointed the bug.
The crash shows up very irregularly (as in, i could play 10 games in a row without problems and the next few games it happens multiple times).
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