Much better Shoot'n'Run gadget: less network use, less stutter, more responsivness, ...
More versatile alias system in the ModifyStatistics system, like you can type "spam weapon range x2" to increase the range of the weapons of all units in the spam category, instead of having to remember the individual name of all their weapons.
Changed game_over.lua to account for removal of isCommander tag.
Added extra check when dispatching packets: They now check the area is "buildable" instead of just "free".
Hi, I'm packaging KP for debian, and I'll do with 4.4 release.
I would ask a question, about the 'Public Domain' concept, it is ok for a license text like this one:
Quote:
The Work may be freely reproduced, distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any purpose, commercial or non-commercial, and in any way, including by methods that have not yet been invented or conceived.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
Moreover from the zip I had to remove the NC maps and the ones with license uncertain.
Is my map "uncertain"? It is the pacman maze. I did not put a license thing into the file but here: (scroll down) viewtopic.php?f=43&t=24611 it says that it is FOSS. (but I have no idea about licenses really, what license would you need?)
@knorke, it'd probably be best to officially pick a license for it - go to http://creativecommons.org/ and pick one... althuogh I don't know if the map files have any place to mark your license.
The big thing is that distros can't have the "noncommercial" thing on their files since distros want to be able to sell their install disks or provide professional support and that could be seen as "commercial" use of the stuff in their packaging system.
That said, the debian guy up above might not touch Pacman anyways because of its relationship with a trademarked product... but iirc they package one of those Tron games, so whatever.
Don't know if it's an issue, but I changed the licence of my maps, just to be sure. I don't remember why I made them NonCommercial before, and I don't really know how to argue for it now. (I guess the KP comes with a licence.txt saying my maps are NonCommercial. If so, I'm saying its ok to disregard that.) I hope that helped...
Hi, I am trying to run KP 4.4 with Spring 87 on Linux (spring from Ubuntu PPA).
The game loads but just does not start after the 3,2,1 countdown. It just says something like "AI taking over..." and the units/bases just don't spawn.
- A change in the engine resulted in WeaponDefs entries somehow losing their pairs method. - This broke one of KP gadget (specialattack.lua line 35) - This failure somehow brought down every following gadget. - The gadget responsible for spawning start units is thus absent. - Nobody gets any start unit!
I will probably have to release a version 4.5 of Kernel Panic. Might take me between a week and a month.
Meanwhile, I hope you can downgrade your Spring to version 85.0.
We have had some other threads on Spring forum about how .areaOfEffect, .maxVelocity, .onlyTargetCategories fields have been removed from weapon definitions, and even explanations from developpers on the why.
The dev also decided to make errors caused by trying to use those missing fields less serious, which is what your link is about. It's somehow related to the issue I mentioned above as the error would cascade less.
But we still don't know if the removal of :pairs was intentional or "accidental oversight".
I'm also curious to know why was :pairs added in the first place, why it was removed, ...
knorke says 'pairs' loops a couple times before the error, which would indicate pairs was not removed, just made wonky.
It fails specifically on those fields which were removed, my interpretation of the commit message is that those fields can now be safely iterated over again.
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