As below images illustrate, one of the front players of the west ally has an advantage at the delta, our all favorite map , as it is possible to cap the 3rd mex from below the cliff. I want to even this out by modifying the mexmap (and ofc the texturemap accordingly).
Since there are at least two options to do this, i ask you for your opinion on this. Also suggestions, especially on the fixed map name, discussion and flame of any kind is greatly appreciated.
Theres another bug on the left side too, on left side north front, u see the uphill?, compare it with the right one, on right i can make 6 intis and hit left backbase side but on left i can make only 1 hitting backbase.
left side basin gets one extra mex, right side cliff gets two lab-down starts resulting in two extra mexes each.
edit: and this results in right side cliff gaining access to the owl (or the muscled glutes, depending on how your eyes resolve it) roughly 15 seconds earlier.
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