builders nano things suxx. while con is out of range on nano-abilities it is not moving closer to do the order. Direct orders work ok. Chained/area order are broken. BA 7.64
Joined: 27 Feb 2006, 13:49 Location: Core Prime IA
Thanx for new release. It seem very fast, tested with 3 times give all or 1000 vamps.
There is some big pathing problem atleset for reclaim command. To test make some 100 storm corpses and then try with necro to reclaim some so necro must move trough corpses. It fails, just stops at at wreck and stops trying new path.
There are 2 replayes, on in game and other test game to show where necro fails at end with 50 storm wrecks.
This spring engine is fantastic, theres some bugs but still great release and great job, the engine now moves too fast, less lagg etc, i loved it:) thx for the great job
Hope some dev will eat his spinach and make the game saves the old graphic/audio/gameplay settings. I'm sick of doing that manually everytime when the spring updates ...
Hope some dev will eat his spinach and make the game saves the old graphic/audio/gameplay settings. I'm sick of doing that manually everytime when the spring updates ...
Under Linux i do not even know the engine or lobby has updated, besides from the package manager notices new version available. All settings stay exactly as they were.
So either this is a spring/windows bug, or just related to your setup.
Upgraded fine. Springlobby complained about a library, the autodetection in settings worked & fixed it.
A bunch of mods like BA aren't downloadable for some reason though (server didn't supply the info). Not strictly engine related, but something is up with either the hosts or springlobby and it's not intuitive
I think there is nothing wrong to have 87.1 or similar 0.82 had 7 of those :) Also I saw some weird stuff with pathing like units move into solar line and stops there even if destination is like 10 solars wide away :)
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