Joined: 07 Feb 2005, 21:30 Location: Cheese factory
PicassoCT wrote:
Depends.. if a single person spends 10.000 hours quality occurs. Its called becoming a professional, and if you do so on open source project.. or in your spare time - doesent matter. (Although, the time might be halfed in a company by the fact that harsh criticism and quality demands are there)
advanced interface? i'd be surprised if i'm the only one few who'd prefer simple starcraft 1 interface to what we have in zk the build menus at least are much less annoying than these gestures i never really want to use
Joined: 17 Sep 2008, 03:36 Location: your imagination
gajop wrote:
advanced interface? i'd be surprised if i'm the only one few who'd prefer simple starcraft 1 interface to what we have in zk the build menus at least are much less annoying than these gestures i never really want to use
Force yourself to learn gesture-based hotkeys. I use keyboard-only mode, and 'alternate layout'. The hotkey to enter menu is 'D', and uses the surrounding keys
WER SDF XCV
to navigate.
It's a bit of a pain at first, like using new hotkeys always is, but the payoff is massively worth it.
I've been trying to fix up the giantbomb page but it seems to be really inappropriate. Most categories on the right have choices from a preset list of options so I could not enter any developer or publisher (not even 'None' or 'Independent'). The Platforms category has an option PC that encompasses Windows, Mac and Linux so we can't get points for saying it is a Linux game.
Only 50 words are allowed for the description which is basically useless. Other games have whole pages so maybe we should try to find our how they did that.
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