View topic - AI Interface and new release note


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PostPosted: 27 Jan 2012, 00:22 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
HEAR YE HEAR YE:

When this folder changes, you will probably need to rebuild your AIs if you compile them yourselves when spring has a new release:

rts/ExternalAI/Interface

Here's an Atom feed for that directory:

https://github.com/spring/spring/commit ... rface.atom
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PostPosted: 08 Mar 2012, 07:30 

Joined: 21 Feb 2012, 08:46
Do you plan on maintaining Shard and improve it? Or do you plan on no longer working on shard after you graduate?
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PostPosted: 08 Mar 2012, 18:59 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I graduated in 2010 =p
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PostPosted: 08 Mar 2012, 19:58 
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Joined: 20 Aug 2009, 19:49
the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.
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PostPosted: 08 Mar 2012, 21:00 

Joined: 21 Feb 2012, 08:46
I take it then you do not work on shard any more
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PostPosted: 09 Mar 2012, 10:31 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Erik wrote:
the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.

Code:
game:sendtocontent('ohai der mr lua gadget, can you send unit number 5 a command with ID 9 and the parameters 5, 78 and 3? If yes sy "yes" otherwise say "no" and Ill think of something else')


I fix Shard bugs as they arise, though feature development is something that happens every now and again when I bore of PHP
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PostPosted: 21 Mar 2012, 14:51 
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Joined: 20 Aug 2009, 19:49
Are you sure game:sendtocontent works?
I don't seem to get anything with gadget:AICallIn(data).
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