View topic - Want some exposure for Spring....


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PostPosted: 25 Feb 2012, 12:36 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
PicassoCT wrote:
Depends.. if a single person spends 10.000 hours quality occurs. Its called becoming a professional, and if you do so on open source project.. or in your spare time - doesent matter. (Although, the time might be halfed in a company by the fact that harsh criticism and quality demands are there)

+1
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PostPosted: 25 Feb 2012, 16:30 
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Joined: 13 Jan 2005, 00:46
dimm wrote:
Here's a better idea; post how you find and choose new games to play.

google
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PostPosted: 25 Feb 2012, 20:43 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
word of mouth, friends, springboard, lets plays..
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PostPosted: 25 Feb 2012, 22:10 

Joined: 01 Oct 2009, 22:03
LP videos, databases, boards somewhat
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PostPosted: 26 Feb 2012, 03:39 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
lans.. i forgot about lans.. the moment you walk by and your mouth runs dry.. because there is a musthave.. on this screen..
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PostPosted: 26 Feb 2012, 08:18 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
steam ads
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PostPosted: 26 Feb 2012, 12:13 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
IM NOUNCING MY SUDDEN EXIT STRATEGY.


steamin pile of steam..
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PostPosted: 26 Feb 2012, 19:29 

Joined: 01 Oct 2009, 22:03
lans? L a n parties or cafe's?
Yeah steam sucks. I have not had a good history with it except maybe for the sales.
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PostPosted: 26 Feb 2012, 19:59 
Journeywar Developer & Mapper
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Location: Never go full Retro-ard! You just don't do it.
you know what i ve been thinking about all the time.. spring would be a real cool tool to teach people programming...

you have (if the unit is ingame allready.. near instant results...) and way more impressive then hello world..

first some crack, and when the are hooked.. well, this is my friend upspring, if you want another smoke you better dont upset him...
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PostPosted: 09 Mar 2012, 02:08 

Joined: 01 Oct 2009, 22:03
Did giant bomb and videogame geek. Can't really link you to the pages so here's my list instead:
http://www.giantbomb.com/profile/ran88d ... /46-72692/
http://videogamegeek.com/geeklist/13798 ... -for-video
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PostPosted: 09 Mar 2012, 02:47 
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Joined: 12 Oct 2007, 08:24
Was the post much much much better than your previous one?
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PostPosted: 09 Mar 2012, 03:15 

Joined: 01 Oct 2009, 22:03
no
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PostPosted: 09 Mar 2012, 17:33 

Joined: 01 Oct 2009, 22:03
How about this: http://www.giantbomb.com/zero-k/61-37687/ ?
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PostPosted: 09 Mar 2012, 17:51 
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Joined: 13 Jan 2005, 00:46
"thousands of units per game" seems a pointless exageration. it implies that there will be 1000s of active units. This isn't always the case.
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PostPosted: 09 Mar 2012, 18:03 
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Joined: 05 Aug 2009, 19:42
advanced interface?
i'd be surprised if i'm the only one few who'd prefer simple starcraft 1 interface to what we have in zk
the build menus at least are much less annoying than these gestures i never really want to use
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PostPosted: 09 Mar 2012, 19:33 

Joined: 01 Oct 2009, 22:03
Compared to other strategy not spring games; all the lua widgets

but you can have 1k and that is a technical showcase AND where else can this be done? the niche "strategy" market..


Last edited by dimm on 09 Mar 2012, 20:12, edited 1 time in total.
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PostPosted: 09 Mar 2012, 19:56 
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supcom, totalwar, OTA, ...
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PostPosted: 09 Mar 2012, 20:30 

Joined: 17 Sep 2008, 03:36
Location: your imagination
gajop wrote:
advanced interface?
i'd be surprised if i'm the only one few who'd prefer simple starcraft 1 interface to what we have in zk
the build menus at least are much less annoying than these gestures i never really want to use

Force yourself to learn gesture-based hotkeys. I use keyboard-only mode, and 'alternate layout'. The hotkey to enter menu is 'D', and uses the surrounding keys

WER
SDF
XCV

to navigate.

It's a bit of a pain at first, like using new hotkeys always is, but the payoff is massively worth it.
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PostPosted: 09 Mar 2012, 21:15 
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Joined: 23 Oct 2004, 00:43
I *love* the gesture menu personally, although I always invoke it through the "b" key.
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PostPosted: 10 Mar 2012, 07:20 
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Joined: 12 Oct 2007, 08:24
I've been trying to fix up the giantbomb page but it seems to be really inappropriate. Most categories on the right have choices from a preset list of options so I could not enter any developer or publisher (not even 'None' or 'Independent'). The Platforms category has an option PC that encompasses Windows, Mac and Linux so we can't get points for saying it is a Linux game.

Only 50 words are allowed for the description which is basically useless. Other games have whole pages so maybe we should try to find our how they did that.
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