View topic - Map edges, how can they be fixed?



All times are UTC + 1 hour


Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9
Author Message
PostPosted: 21 Feb 2012, 10:45 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
VRgrid needs more hexagons!


Top
 Offline Profile  
 
PostPosted: 21 Feb 2012, 10:49 
Lua Coder
User avatar

Joined: 20 Feb 2007, 01:10
Reminds of the wallpaper at my grandma's house.


Top
 Offline Profile  
 
PostPosted: 21 Feb 2012, 11:24 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: "drop table kitchens; comit;"
http://escher.epfl.ch/escher/

MC Escher did it!


Top
 Online Profile  
 
PostPosted: 21 Feb 2012, 21:36 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
I feel there needs to be some more transparency down where it meets the ground. Playing top down, one might get the feeling they are indeed playing in very_bad_soldier's grandma's room, but with some more transparency it should come off as the VR grid.

But anyways, I really like the idea and out of all the proposed ones, like it the most.


Top
 Offline Profile  
 
PostPosted: 21 Feb 2012, 23:14 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: "drop table kitchens; comit;"
Im torn between my wish for a Ruselike HoloZoomout.. the curving away thing.. that really really makes it look like a planet if not overdone..

and well.. whats the purpose of the wall..
to suggest that roads go ever ever on... so the rough map holo from evo is quite fine now if we combine this with the knowledge we got from the picture quality satellites deliver on landscapes... i would luv to see something that would suggest you leave the cameraLense of the military satellite, switching to historic images - and of course if you "the general needs info" the satellite switches position, trying to get the outzone into perspective without changing positon.. then some message
"budget to small to allow additional surveillance outside of mission area"

Image

Of course this would only benefit (realistic) scenarios.. so forget about it. The ruse sollution, zoom out blends in a skybox.. that would be awesome..


Attachments:
roadsgoEverEveron.jpg [106.02 KiB]
Downloaded 2 times
Top
 Online Profile  
 
PostPosted: 23 Feb 2012, 11:12 
Lua Coder

Joined: 12 Jul 2009, 17:57
SanadaUjiosan wrote:
I feel there needs to be some more transparency down where it meets the ground. Playing top down, one might get the feeling they are indeed playing in very_bad_soldier's grandma's room, but with some more transparency it should come off as the VR grid.

Clearly you didn't even test it. Thinner and stronger texture could be better but 'fog', backround color and water affects much more how it looks.
SanadaUjiosan wrote:
But anyways, I really like the idea and out of all the proposed ones, like it the most.
Yes it seems only one I would consider usable/releasable in a game.


Top
 Offline Profile  
 
PostPosted: 23 Feb 2012, 21:04 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
It's true, I was only going off of the images you provided as examples. It doesn't fit with the CT maps, although someday I might decide to make a VR type map.


Top
 Offline Profile  
 
PostPosted: 04 Jun 2012, 17:15 

Joined: 04 Jun 2012, 17:11
Sorry to necro like that, but this was the most recent thread about the map edges I found.

What is preventing the Spring engine to use a bigger heightmap (or several ones?) than the (playable) map, to generate a mesh beyond the borders?


Top
 Offline Profile  
 
PostPosted: 04 Jun 2012, 17:24 
User avatar

Joined: 02 May 2005, 02:56
Location: Canada
ThornEel wrote:
Sorry to necro like that, but this was the most recent thread about the map edges I found.

What is preventing the Spring engine to use a bigger heightmap (or several ones?) than the (playable) map, to generate a mesh beyond the borders?


I think it's a combination of "what we have works well enough" and "nobody has offered to do it yet"... it would be great to be able to have large maps with subsections defined as "combat areas" or whatever... would give new life to all the maps we have while also solving this "ugly edges" problem.

Are you volunteering?


Top
 Offline Profile  
 
PostPosted: 07 Jun 2012, 14:56 

Joined: 04 Jun 2012, 17:11
Unfortunately, I have neither the skills for it nor the time to learn them atm...

My question was more out of curiosity : in all the discussed solutions, I didn't see this once, so I guessed that there is a reason against it. So I'd be curious to know why. After all, it does seem to be the simplest solution, at least at first glance.


Top
 Offline Profile  
 
PostPosted: 07 Jun 2012, 15:05 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: "drop table kitchens; comit;"
ThornEel wrote:
Unfortunately, I have neither the skills for it nor the time to learn them atm...



All you need is a neuro-probe and someone who allready got the skills in a dark alley.. its easy- many people here learn there stuff that way. Avoiding all the pain and missery.

But be sure to hit on the right person.. you can contract some ugly knowledge, and then you are there, ripping it out of your head, one info at a time- till you are gone.


Top
 Online Profile  
 
PostPosted: 07 Jun 2012, 15:19 
Tournaments Moderator
User avatar

Joined: 08 Dec 2007, 17:39
Location: UK - England
Problem is that Spring allows super zooming. It's possible to zoom in to insane levels and zoom out 100% so you can see the entire map + more. Afaik, most other RTS games have limited zooming and use this to their advantage so players can't see map edges by limiting the camera so it can't be moved so map edges are visible.

I really don't like that solution. Just thought I'd put that out there :P


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.