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 Post subject: Re: Mood is a thing for
PostPosted: 20 Feb 2012, 18:16 
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PicassoCT wrote:
I know, i did reuse a texture, which is a big nono-- well you have a go young padawan, and if it turns out to work well, i might spend some 3hours painting a new, better version

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Rated R


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 Post subject: Re: Mood is a thing for
PostPosted: 20 Feb 2012, 19:13 
Journeywar Developer & Mapper
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censorship.. hope we sink that one with companys who think marketing man should have the final word on artistic integrity.

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What is it, Sir? The ice in your whisky tasting salty? Very sorry, Sir, the Titanic prides itself into fullfilling every wish. Will be right back, with more ice and a cold drink.


Nothing to end a thread, as progress. :D


There is a piece in the sandworms mouth, called foodmagnet. Knorkes magnetic ba version should provide enough to get units attached to this, so that they can be "swallowed" (dust for the rescue)


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 14:52 
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bump because of suspicious silence..


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 16:07 
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Image


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 16:30 
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OMG- by making a worm, surely that Analogic could have been avoided.


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 17:16 
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Why it has a fat folds?

Makes it look like a structure...


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 19:21 
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There is a piece in the sandworms mouth, called foodmagnet. Knorkes magnetic ba version should provide enough to get units attached to this, so that they can be "swallowed" (dust for the rescue)
Attaching is not the problem. The actual tricky part is the math required how to bend the oh-lala so it picks up the can. Basically some trigololotry and loling around with springs coordinates system. Though you can make that much simpler if you have the worm appear right under the unit instead of near to it, though that is obviously less cool...


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 19:58 
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I see my mistake now, if i hadnt posted, and lurked instead.


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 20:21 
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and a better Version appears.. and yet this thread remains suspicious silent... maybe.. just maybee the owner did promise to much :D


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 20:23 
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Quote:
bump because of suspicious silence..

I've been working on the whole "worm spawns under the sand and comes to eat you" thing, because who doesn't love the anxiety of watching worm sign approaching your poor, defenseless krogoth.

Quote:
Attaching is not the problem. The actual tricky part is the math required how to bend the oh-lala so it picks up the can. Basically some trigololotry and loling around with springs coordinates system. Though you can make that much simpler if you have the worm appear right under the unit instead of near to it, though that is obviously less cool...

Never having scripted a unit before ever, I was going for the less ambitious option of having it appear right under the unit(s).


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 20:29 

Joined: 09 Sep 2007, 20:05
PLS PLS PLS make it so that the size of the worm depends on the size of what it eats so a krog would be swallowed only by the greatest of makers.


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 20:39 
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Quote:
maybe.. just maybee the owner did promise to much :D
mr. in-over-his-head here needs your patience..!


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 21:10 
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fine, ill do the swallowing animation you do the magnetic part.


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 21:24 
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PicassoCT wrote:
fine, ill do the swallowing animation you do the magnetic part.


lol, just what i was err cluelessly typing

*looks for knorke's magnetic ba thing*


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 21:28 
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I can lend you my code, but it's so old it's bos within an ufo.
Hope you still have HPIView and Scriptor!


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 21:55 

Joined: 09 Sep 2007, 20:05
zwzsg wrote:

hipster modder was into scripts before lua


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 22:00 
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nah hipsters hex edited cobs before scriptor could make them


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 22:43 
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Ive programmed it in cob. You propably never heard of it :D

Seriously, its mostly envy, because Big Z did everything awesome long before we came along.

Anybody noticed.. since we are talking about worms mcafee bot has become a regular visitor.


Okay.. this unit doesent need a weapon. It just needs knorkes magnetic lua, and then it can swallow it allive.

--you can add soundfiles with this
Spring.PlaySoundFile("sounds/example.wav")

-- you need smoths gundam.. there is no better place to steel (okay zk, cursed, evo and ct) but you need sfx and thats were i steal mine..

i summon one of the ancient devs..


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 Post subject: Re: Mood is a thing for
PostPosted: 21 Feb 2012, 22:50 
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Quote:
Okay.. this unit doesent need a weapon. It just needs knorkes magnetic lua, and then it can swallow it allive.


Hooray, units shall attach to the foodmagnet.


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 Post subject: Re: Mood is a thing for
PostPosted: 22 Feb 2012, 00:46 
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Sorry picasso but you just had a long freudian slip moment. :wink:


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