View topic - 4 new maps - FFA and team maps



All times are UTC + 1 hour


Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 01 Mar 2010, 13:05 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Then how do you propose I make a surround mesh? Ive been wanting to do maps with it for ages.
Albion was made before smoothmesh though.


Top
 Offline Profile  
 
PostPosted: 02 Mar 2010, 01:21 
Moderator

Joined: 12 Oct 2007, 08:24
My suggestion is don't try to restrict movement there as it is too buggy. Wait if/when Spring supports defining a play area on a map so such that the edges are treated as current map edges.

As I have said, I do not see the issue with units on these hills.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 19:33 

Joined: 03 Jul 2011, 10:54
I really like Vittra! Thank for a great map.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 19:43 
User avatar

Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Image


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 20:15 
User avatar

Joined: 23 Oct 2004, 00:43
still, a good find. I'd never seen any of those before. Claymore in particular is a good find - there's precious few 5FFA maps.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 20:21 
User avatar

Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Indeed, claymore is the only one I tried, and just once at that. I thought they were new at first because beh was talking about unreleased maps in some other thread. Just goes to show there is no point in making maps anymore, no matter how good, nobody plays them.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 20:32 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
melange is good, but could be great with the sanddetailtex from tabulav4

spoof of concept
■ qed in the sands

Image

I know i could have done a specular map in near the same time.. but hey i didnt promise anyhting :D


Attachments:
screen00273.png [1.62 MiB]
Downloaded 2 times


Last edited by PicassoCT on 17 Feb 2012, 20:51, edited 1 time in total.
Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 20:33 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Claymore is the only really good one anyway. These maps are from before SSMF, so they arent up to par with todays standards.

Vittra is too simplistic for a 2v2.
Melange was too large and no typemap = no fun ffa QED.
Albion had some issues with the surround mesh.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 21:01 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Even your bad ones make me happy i resuced myself into mapping retirement before splatmapping came along.


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 21:10 
Map Creator
User avatar

Joined: 23 Jan 2008, 18:29
Melange is awesome looking map, unfortunately its pretty difficult to play, due to its size.

But Im ready to SSMFize!


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 22:06 
User avatar

Joined: 23 Oct 2004, 00:43
What's wrong with Melange's lack of a typemap?


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 22:15 
User avatar

Joined: 07 Sep 2010, 17:47
I'm sure nobody will be surprised by me saying this, but: Melange is so beautiful!


Top
 Offline Profile  
 
PostPosted: 17 Feb 2012, 22:53 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
zoggop, thats great, i draw my hat.

But the problem with great maps like cattle and loveplay, is that without the specular splatmapping they look like yesterdays spring. And the splatmapping is not very intuitive.. there is no, auto splatmap it and use these textures tool..so the fab four forever out of reach unless someone can be assed to write this tool. Without splatmaps, alot of those maps wouldnt look any different from what me and you produced back in the old days when the mapboard was crawling with people.

tl,dr; Splatmaps are worth the time. I did one for Halowarz (the new uploaded version - that refuses to work because of size...well, i would bother more, if i had more time beside my mod)

Image

Image


Attachments:
splatmap.jpg [240.92 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
PostPosted: 18 Feb 2012, 22:28 

Joined: 03 Jul 2011, 10:54
Beherith wrote:
Claymore is the only really good one anyway. These maps are from before SSMF, so they arent up to par with todays standards.

Vittra is too simplistic for a 2v2.
Melange was too large and no typemap = no fun ffa QED.
Albion had some issues with the surround mesh.

Vittra has given me many really nice games on 3v3.


Top
 Offline Profile  
 
PostPosted: 16 Mar 2012, 10:09 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Google makes a good point, there is no reason not to allow units in these hills, as there is nothing worthwhile you can do in them. See Charlie In the Hills.

Fleas in ZK might be able to use them, but that's very easy to defend against, and no other spiders will really use them. Air will be able to attack from any angle, but that isn't exactly going to ruin the game. This is the same with a surrounding sea, like Tundra- and if the slopes are steep enough, hovers and amphs cant even climb them if you don't want that.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.