My suggestion is don't try to restrict movement there as it is too buggy. Wait if/when Spring supports defining a play area on a map so such that the edges are treated as current map edges.
As I have said, I do not see the issue with units on these hills.
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
Indeed, claymore is the only one I tried, and just once at that. I thought they were new at first because beh was talking about unreleased maps in some other thread. Just goes to show there is no point in making maps anymore, no matter how good, nobody plays them.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
zoggop, thats great, i draw my hat.
But the problem with great maps like cattle and loveplay, is that without the specular splatmapping they look like yesterdays spring. And the splatmapping is not very intuitive.. there is no, auto splatmap it and use these textures tool..so the fab four forever out of reach unless someone can be assed to write this tool. Without splatmaps, alot of those maps wouldnt look any different from what me and you produced back in the old days when the mapboard was crawling with people.
tl,dr; Splatmaps are worth the time. I did one for Halowarz (the new uploaded version - that refuses to work because of size...well, i would bother more, if i had more time beside my mod)
Google makes a good point, there is no reason not to allow units in these hills, as there is nothing worthwhile you can do in them. See Charlie In the Hills.
Fleas in ZK might be able to use them, but that's very easy to defend against, and no other spiders will really use them. Air will be able to attack from any angle, but that isn't exactly going to ruin the game. This is the same with a surrounding sea, like Tundra- and if the slopes are steep enough, hovers and amphs cant even climb them if you don't want that.
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