Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
OTA heightmaps are 20 kinds of screwed up. Moreover, OTA maps never had any real height to them. It was all an optical illusion. To make matters worse, many of the heightmap tiles are not at the same base height. Didn't matter in OTA, because the height variances are extremely slight so it was unnoticeable. In spring = big problem. These are issues that you will struggle with.
Moreover, because of the above facts, the texture will not fit the heightmap perfectly (or maybe not well at all).
What OTA map are you thinking of? Maybe you could get someone here to remake it (maybe it's already been remade).
You can have a look at them and critisise the end result. Especially the sharp contrasts and vivid colours look quite blunted when doing with Carrara™.
serge you should check out springmapedit; if you've access to that and an image editor you can quickly and effectively recreate these maps yourself (and as a mapper, you'll probably be thankful in hindsight for learning the tools)
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