View topic - Random wip 2012+



All times are UTC + 1 hour


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 737 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 37  Next
Author Message
 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 22:12 
User avatar

Joined: 25 Jan 2012, 14:47
@Smoth: I didn't intend to, but I rigged it so it wouldn't be much trouble to if I decided I wanted to. I'm not sure how I'm going to treat the economy in my mod, that's one of the bigger unknowns right now, up there with "Coding???", "animating???" and "will I ever actually get around to finishing it?" Basically, I'm not sure if I want the T1 eco to be raid- resistant, as my solar powered generator already turtles (or rather, the model is rigged so it can).

@zwzsg: Three-quarters, but yeah. Anything you think would help, or do you prefer the more traditional windmills?


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 22:31 
Kernel Panic Co-Developer
User avatar

Joined: 16 Nov 2004, 13:08
I guess you could shrink the top cover and enlarge the blades. But it was more a general statement: When designing units, remember where they'll be seen from.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 22:42 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
z, I think it will look good when animated.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 01 Feb 2012, 08:35 
User avatar

Joined: 30 Nov 2008, 04:31
Location: the flow
Quote:
Remember that a peewee isn't the size of a dog, and the peewee si what we've all set our scales at. These windmills and solar panels aren't table top devices.

Well, then we have a non-tabletop, 40-meter array of solar cells, or one average-size windmill powering a dozen humongous battle mechs with lasers and plasma guns!


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 02 Feb 2012, 19:31 
User avatar

Joined: 30 Nov 2008, 04:31
Location: the flow
I've been trying to figure out how to model stuff again, fighting against the new blender interface.

The subject of those experiments is a re-modeling of a 'flying fortress' unit in such a way as to allow the unit to be somewhat more useful in terms of what can be done with it.

I.e, while the old model has its guns simply as animated pieces, the new one should have replaceable/upgradable unit guns on a fireplatform, and while the old one was a flying builder, new one would be a true mobile factory (hauling an invisible non-collidable fac inside of its per-piece colvol, dropping ground units right down and launching planes already in flight).

Also the 'chimney' thing is for firing cruise missile and satellite units. Other corners are to have a radar stack, power transmission obelisk, and a huge occult magical circle together with faction's flags.

WIth this tempo, though, it will take me forever :\


Attachments:
File comment: The future of flying fortifications in blender
fortresswip.png
fortresswip.png [ 27.11 KiB | Viewed 728 times ]
File comment: Old version of the flying fortress ingame
oldfortress.png [389.46 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 02 Feb 2012, 19:35 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
anarchid how big is this unit to be? i see details on there that could arguably be added on the texture (inner bevels, and the "cross" area on the outside rim)

not that there's anything wrong, but you mentioned pace and it would be easier to add these details via texture if the model is not intended to be very large

edit: can't wait to see what you mean by occult circle ;) shaving a goat in preperation


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 02 Feb 2012, 19:43 
User avatar

Joined: 30 Nov 2008, 04:31
Location: the flow
Quote:
how big is this unit to be? i see details on there that could arguably be added on the texture (inner bevels, and the "cross" area on the outside rim)

Hugest player-controlled unit ingame. Also, one-per-player. Arguably, power stations might be larger in volume, but they won't be controllable in any useful way, just capture points you can build.

As one of the few units in the game intended to be 'manned', this would probably be some six stories high if counted by windows, and the inner bevels are actually intended as rather large walkways. Also i want mid-air catwalks between some of the sides so the druids of eschaton (the mothership's crew) could 'attune the energies of summoning' :P (obviously not happening ingame)


Windows, doors, etc, is definitely going into tex1/tex2, you can see the previous model attached to previous post. (also, previous one has no tex2, too)


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Feb 2012, 22:22 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Image
Well, friend of mine told he might wanna give spring unit coding a try. Thus freeing me of the bounds of featurefreeze. And here are the results. Above is the comEnder.. basically a upgrapdable heroe unit, but with the handicap, that building it enables the "com end wins mode"

Now among the various upgrades (the above has armor to the max and no other upgrade) is one that allows the comander to build up to eight subunits (which are the monoframes shown below)

Image

This is a classic oneway unit, it spots a enemy, targets it and wraps itself around it, slicing and nicing.


Attachments:
monofram.jpg [98.5 KiB]
Downloaded 2 times
comEnder.jpg [55.22 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Feb 2012, 12:06 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
unguided Rocket of the comEnder

Image


Attachments:
unguidedrocket.jpg [18.65 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Feb 2012, 13:31 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
lawn darts are the best darts.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Feb 2012, 14:15 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Some Guys prefer there missiles guidat
Image


Attachments:
guyDeadMissile.jpg [87.31 KiB]
Downloaded 2 times
Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Feb 2012, 15:27 
Moderator
User avatar

Joined: 02 Jul 2008, 06:11
Location: Vacation
PicassoCT, your stuff is always wonderfully imaginative, I love it.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Feb 2012, 15:43 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Quote is saved, and will be used against you, the day the protesters arrive, because to much of a good thing like free speech makes you value the nice, quiet times we had with Hitler, Mao and Stalin!


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Feb 2012, 01:49 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
smoth wrote:
lawn darts are the best darts.

True story


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Feb 2012, 19:12 
User avatar

Joined: 25 Jan 2012, 14:47
MOAR STUFF!
Strategic bomber and shield walker respectively. I'm a little irked that my shield walker isn't as original as I had thought it would be. It seems Zero K beat me to the punch by a few years. :wink:

Image

Image

Also, I like the Com ender, picasso. Alot. I can't wait to see it realized.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Feb 2012, 19:52 
Lobby Developer
User avatar

Joined: 08 Feb 2010, 22:21
Location: Saint-Petersburg, Russia
wow


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Feb 2012, 20:45 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Image

Theres alot of style in that.. it screems for a texture. The 2nd one screems for the attention of the camera man :D


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Feb 2012, 20:55 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
incessant i wouldnt mind seeing some of that engine detail below the aircraft applied to the top (after all, the top is the part of the unit players will be staring at for the majority of the time)

but yeah, cool stuff dude

picasso it reminds me of http://i.imgur.com/y47Xd.jpg for pirating DVDs (missile piracy will destroy you all!)


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 11 Feb 2012, 00:17 
User avatar

Joined: 25 Jan 2012, 14:47
Kaiser, is this more your speed?
Image

@Textures: I really can't seem to get the hang of these, all my stuff ends up looking really sloppy and w/o much detail. Thanks to a few tutorials and (mostly thanks to) Andrej, I have a weak grasp on the technical aspect, i.e.- I can make a texture and apply it properly. I just can't seem to make it match what I see in my mind.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 11 Feb 2012, 00:31 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I like it.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 737 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 37  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.