View topic - Leaderboard in FFA mode



All times are UTC + 1 hour


Post new topic Reply to topic  [ 53 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Leaderboard in FFA mode
PostPosted: 02 Feb 2012, 15:01 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Would you think it to be a good idea to display the ranked order of the total metal value of each player in FFA mode?
Should the player not see his own rank? Should it be updated constantly or just every minute?

Would this make it easier to gang up on the strongest player or would it help the strongest player more by telling him who is the weakest?


Top
 Offline Profile  
 
PostPosted: 02 Feb 2012, 15:10 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
i think it is a fun idea, although it kinda takes away the good old strategy of porcing up at sea with all those fusions :mrgreen: without making any army at all.


Top
 Offline Profile  
 
PostPosted: 02 Feb 2012, 15:12 

Joined: 09 Sep 2007, 20:05
Imo this would be awesome. It would be nice to have rudimentary diplomacy as well.


Top
 Offline Profile  
 
PostPosted: 02 Feb 2012, 15:19 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
flexible Alliances, with the ability to take huge amounts of metall and energy towards the enemy!
Traitors always make for maxiMum drama! Nobody share with that guy, because he sold us out lasttime.


Top
 Offline Profile  
 
PostPosted: 02 Feb 2012, 19:30 
User avatar

Joined: 14 Jan 2009, 14:20
+1

Also, since metal value will strongly differ depending on if you produce it or get it from reclaim, it would be nice to add a second number so the player have an idea of if the player just got it casue he kill someone or cause he has huge eco: a player with 90% of is metal as eco is much more of a potential end-game threat than a player that have 90% of his eco in unit cause of T1 spam. Utilmately it gives you more insight about who to kill to win, and not to delay you lose...

This 2nd number should be the pourcentage of increase of metal since the previous minute.

An update every minute looks fine, otherwise you can see live action with number. Ofc implementing it such it can vary would be best.

For test maybe do it like a mod option ?


Top
 Offline Profile  
 
PostPosted: 02 Feb 2012, 20:14 

Joined: 13 Jan 2009, 11:20
Beherith wrote:
Would you think it to be a good idea to display the ranked order of the total metal value of each player in FFA mode?
Yes. Personally, I would base the rank on energy income.

Beherith wrote:
Should the player not see his own rank?
That actually sounds like a good idea.

Beherith wrote:
Should it be updated constantly or just every minute?
Doesn't really matter i guess

Beherith wrote:
Would this make it easier to gang up on the strongest player or would it help the strongest player more by telling him who is the weakest?
The first aspect would be more prominent. And intended of course, as it would take away the late game boredom of FFAs.

Maybe we also see a diplomacy mode (with cooldowns to break peace treaties) soon.


Top
 Offline Profile  
 
PostPosted: 03 Feb 2012, 20:52 
User avatar

Joined: 23 Oct 2004, 00:43
Beherith wrote:
Would you think it to be a good idea to display the ranked order of the total metal value of each player in FFA mode?
Should the player not see his own rank? Should it be updated constantly or just every minute?

Would this make it easier to gang up on the strongest player or would it help the strongest player more by telling him who is the weakest?


Great minds think alike?


Top
 Offline Profile  
 
PostPosted: 03 Feb 2012, 21:27 
User avatar

Joined: 07 Feb 2005, 21:30
Location: Cheese factory
I don't this will not have a profound impact on gameplay. Players often know who is the strongest player going into the game. Likewise the strongest player usually knows who is the biggest threat. Reason is that the community is very small and everyone knows eachother. It would help prevent smurfing though and have a subtle psychological impact which cannot be predicted.

I would like to see a FFA highscore too.


Top
 Offline Profile  
 
PostPosted: 04 Feb 2012, 10:00 
User avatar

Joined: 17 Sep 2010, 14:49
I'd rather just make proper scouting easier in some way. Just giving the info away for free takes away a big part of the game. And scouting about who's in a strong position mid-late game is quite easy as it is, this to me would be more helpful for example in earlyish game to decide which of your neighbours is easy pickings, when you don't have air yet.


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 16:12 
User avatar

Joined: 20 Jun 2008, 13:26
Scouting should be rewarded, so this ranking display should not exist.


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 16:25 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
sillynanny wrote:
Scouting should be rewarded, so this ranking display should not exist.
feature that doesn't effect you in game, doesn't effect gameplay can be ignored you veto because your prefered gamestyle is not supported.. LAME.

Behe, do you want one like the OTA one?


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 16:39 
Moderator

Joined: 05 Aug 2009, 19:42
i rather enjoy playing ffa, and if possible, it may be best to have two game styles, one with such information being available, and one where it's not available
i do like the "gang up on the strongest" concept, but at the same time, it's fun to play when you don't know who's currently the strongest, it feels a bit like exploration :)


Top
 Online Profile  
 
PostPosted: 06 Feb 2012, 17:34 
User avatar

Joined: 14 Jan 2009, 14:20
gajop wrote:
i do like the "gang up on the strongest" concept


I prefer that to the "lets gang up on AlbA concept"


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 17:38 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Those two rarely differ.


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 17:40 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
smoth wrote:
Behe, do you want one like the OTA one?


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 17:45 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Yeah, as a first try I think the best would be to say each minute after 5 minutes: 'Player xxx has taken the lead'


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 17:59 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
jools did most of the code for that...


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 18:02 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
'Player xxx has taken the lead'
http://code.google.com/p/xta-springrts/source/browse/trunk/LuaRules/Gadgets/ui_announce_kills.lua


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 19:37 
User avatar

Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
Great idea behe! To see all ranks all the time, total M valuse is good indicator (smart players can then even stockpile M to be seen as weaker :) )


Top
 Offline Profile  
 
PostPosted: 06 Feb 2012, 20:37 
Moderator

Joined: 05 Aug 2009, 19:42
ginekolog wrote:
Great idea behe! To see all ranks all the time, total M valuse is good indicator (smart players can then even stockpile M to be seen as weaker :) )

can always be calculated as "metal worth" + "metal stockpile" unless you meant corpse stockpiles :)


Top
 Online Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 53 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.