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 Post subject: Units be Bouncing
PostPosted: 24 Dec 2011, 03:19 

Joined: 31 Oct 2010, 19:09
I could only check it was BA so far but it seems to me that units run into buildings and then bounce off. Its pretty funny actually. I witnessed this on CCR in the latest BA and latest Spring.


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 Post subject: Re: Units be Bouncing
PostPosted: 24 Dec 2011, 12:34 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.


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 Post subject: Re: Units be Bouncing
PostPosted: 24 Dec 2011, 15:01 
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Joined: 12 Oct 2007, 08:24
Units with low turnrates can have issues moving through a thin gap between two buildings as they bounce off each in turn in their attempt to enter.


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 Post subject: Re: Units be Bouncing
PostPosted: 24 Dec 2011, 20:20 
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Joined: 17 Sep 2010, 14:49
Hs newest BA turned on the QTPFS pathing thingy or is this unavoidably happening in every game?
Cannot test newest release myself atm.


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 Post subject: Re: Units be Bouncing
PostPosted: 25 Dec 2011, 08:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Has someone actually made a pinball-map in spring?


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 Post subject: Re: Units be Bouncing
PostPosted: 20 Jan 2012, 00:53 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
I'm quite annoyed that sometimes KP units get ejected from factories with such force they fly over half the map before landing.

Oh good, there's a bugtracker and the bug was already reported!


http://springrts.com/mantis/view.php?id=2865
(2865) --> this was intended, queue next community shitstorm
Status : resolved
Resolution : won't fix

:(

Sometimes I find it hard to believe this is just a miscommunication between engine devs and modders/players.


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 Post subject: Re: Units be Bouncing
PostPosted: 20 Jan 2012, 08:25 
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Bouncing off is a little bit different bug to rapid ejection, see the advice here:

http://springrts.com/mantis/view.php?id=2864


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 Post subject: Re: Units be Bouncing
PostPosted: 20 Jan 2012, 17:37 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
I think abma misunderstood Kloot's commit message and the issue was actually fixed.

(did not test)


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 Post subject: Re: Units be Bouncing
PostPosted: 29 Jan 2012, 12:33 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Forboding Angel wrote:
Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.


It's very excessive. Is there any effort made to fix this bug?


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 Post subject: Re: Units be Bouncing
PostPosted: 29 Jan 2012, 13:04 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
You know i find this kind of inspiring... has anyone ever made a bubblebooble cannon, that allows for chainreactions, if loaded with the right ammonition?


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 Post subject: Re: Units be Bouncing
PostPosted: 01 Feb 2012, 18:51 

Joined: 13 Aug 2007, 12:19
Jools wrote:
Forboding Angel wrote:
Believe it or not, while it's a bit excessive atm, it's kinda helpful wrt pathing through difficult areas.


It's very excessive. Is there any effort made to fix this bug?


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 Post subject: Re: Units be Bouncing
PostPosted: 01 Feb 2012, 19:59 
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Joined: 23 Oct 2004, 00:43
I don't mind the bouncing, I mind when a unit gets *stuck* bouncing even if it could obviously avoid the obstruction.


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 Post subject: Re: Units be Bouncing
PostPosted: 01 Feb 2012, 20:34 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Image

Known bug, no worries.


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 Post subject: Re: Units be Bouncing
PostPosted: 01 Feb 2012, 21:15 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Its our fault, we never made that pinball mod. And now we have to.


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 Post subject: Re: Units be Bouncing
PostPosted: 02 Feb 2012, 00:23 

Joined: 29 Oct 2011, 05:40
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!


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 Post subject: Re: Units be Bouncing
PostPosted: 02 Feb 2012, 02:37 
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Joined: 19 May 2009, 20:10
Bosque wrote:
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.

I mean it was absurdly funny, but sort of not the way you actually want to loose units!

Similar thing happened to my com during a game on duck while building solars.


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 Post subject: Re: Units be Bouncing
PostPosted: 02 Feb 2012, 08:37 
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Joined: 12 Oct 2007, 08:24
I hope everyone here lurks mantis and tests good looking engine builds. Otherwise extra complaints when we haven't even had another engine release are a waste of time.


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 Post subject: Re: Units be Bouncing
PostPosted: 05 Feb 2012, 08:24 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
What I don't get entirely is why evo hasn't had issues with this? I mean yeah, units bounce off of structures and once in a great while will manage to get stuck for a little bit. But nothing like this launching bit O_o


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 Post subject: Re: Units be Bouncing
PostPosted: 05 Feb 2012, 08:38 
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Joined: 22 Feb 2006, 01:02
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since it is a bit random it is more likely to be noticed in ba/zk since those are played the most.


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 Post subject: Re: Units be Bouncing
PostPosted: 06 Feb 2012, 05:36 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
touché :lol:

I have a feeling though that some of these bugs don'e seem to affect evo as much because of the way I've handled a lot of the buildings which in some/many ways is fundamentally different from ba/zk.

That...

Or I'm just blind. :-)


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