I could only check it was BA so far but it seems to me that units run into buildings and then bounce off. Its pretty funny actually. I witnessed this on CCR in the latest BA and latest Spring.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
You know i find this kind of inspiring... has anyone ever made a bubblebooble cannon, that allows for chainreactions, if loaded with the right ammonition?
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.
I mean it was absurdly funny, but sort of not the way you actually want to loose units!
I was playing BA the other day and had a construction vehicle hit a mine in the middle of a map with a width of 18. The unit flew through the air then bounced across the map, landing intact, with over half of it's hit points remaining... in my opponents base. Where it promptly died in a nanosecond.
I mean it was absurdly funny, but sort of not the way you actually want to loose units!
Similar thing happened to my com during a game on duck while building solars.
I hope everyone here lurks mantis and tests good looking engine builds. Otherwise extra complaints when we haven't even had another engine release are a waste of time.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
What I don't get entirely is why evo hasn't had issues with this? I mean yeah, units bounce off of structures and once in a great while will manage to get stuck for a little bit. But nothing like this launching bit O_o
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
touché
I have a feeling though that some of these bugs don'e seem to affect evo as much because of the way I've handled a lot of the buildings which in some/many ways is fundamentally different from ba/zk.
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