Spring.GetTeamResources change should be fine if the change was made without breaking anything else. If any other behaviour was changed I'd notice because Overdrive is tuned to the behaviour of the other callins.
If I wanted to tempt fate I'd rewrite OD using Excess instead of a 10k large hidden energy buffer.
Bounce feature is still prevalent in wreck fields and tightly packed buildings. Windgens placed at a spacing of 2 and trees are a nightmare for units.
Seems so to me as well. Units do not get thrown away but they still like to hump in this test version. It also seems as if vehicles with turnInPlace=false do not take their turn radius into account (not sure if they ever did) But it makes them faceplant into things alot.
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