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 Post subject: LolTargeting
PostPosted: 31 Jan 2012, 22:59 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
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Look guys, it's about time something was done about this. The sillyness that is spring targeting is to the point of causing real problems. With the lack of suggesting anything better, I suggest adding a tag allowing us to specify aimpoints in the model.

I'm sure there is a better way, but please devs, give us some sort of alternative.

Edit: in case anyone missed the memo, the default behavior would only be overridden if the tag existed.

Edit2: I guess what I am asking for is per-piece targetting


Last edited by Forboding Angel on 31 Jan 2012, 23:22, edited 2 times in total.

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 Post subject: Re: LolTargeting
PostPosted: 31 Jan 2012, 23:14 
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Quote:
a tag allowing us to specify aimpoints in the model.
units target unit center (set in upspring)
if you move it down, it should fix at least this model.
Maybe there are models where it does not work but this isnt one I think.


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 Post subject: Re: LolTargeting
PostPosted: 31 Jan 2012, 23:20 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Yeah, flozi pointed out the same thing and it works perfectly, but I think it's time to start discussing this, don't you?


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 Post subject: Re: LolTargeting
PostPosted: 31 Jan 2012, 23:34 
Spring Developer

Joined: 08 Oct 2006, 15:58
Quote:
I suggest adding a tag


Code:
modelCenterOffset = udTable.GetFloat3("modelCenterOffset", ZeroVector);


I suggest you reevaluate your suggestion.


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 Post subject: Re: LolTargeting
PostPosted: 31 Jan 2012, 23:42 
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Quick post before I go to bed, I seem to recall trying that tag recently and it not working. I'll take a look again when I can.

edit: Seems to be working correctly


Last edited by FLOZi on 01 Feb 2012, 18:03, edited 1 time in total.

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 Post subject: Re: LolTargeting
PostPosted: 01 Feb 2012, 00:10 
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Joined: 13 Jan 2005, 00:46
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even if it did work, many things calculate based on hitsphere.. so just moving the sphere can undesired ramifications.


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 Post subject: Re: LolTargeting
PostPosted: 01 Feb 2012, 00:25 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Kloot wrote:
Quote:
I suggest adding a tag


Code:
modelCenterOffset = udTable.GetFloat3("modelCenterOffset", ZeroVector);


I suggest you reevaluate your suggestion.


I suggest you reevaluate your reevaluation :lol: :P

But as smoth said, bad side effects.


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 Post subject: Re: LolTargeting
PostPosted: 01 Feb 2012, 00:42 
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like?


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 Post subject: Re: LolTargeting
PostPosted: 01 Feb 2012, 00:49 
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Icons, Line Of Fire, explosion radius


off the top of my head.


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 Post subject: Re: LolTargeting
PostPosted: 04 Feb 2012, 04:40 
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Joined: 12 Oct 2007, 08:24
A tag for Forb's problem would be great. It is already possible to do in upspring.

Here is the line of fire problem:
Image
LLT on the left is allied to the factory in the middle. It cannot shoot the LLT on the right because the avoid friendly check uses the hitsphere.


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