View topic - Random wip 2012+



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 Post subject: Re: Random wip 2012+
PostPosted: 28 Jan 2012, 22:19 
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Joined: 25 Jan 2012, 14:47
Thanks Andrej! I wasn't in glsl mode or using shaderless, with those on, everything renders now. That probably should have been mentioned somewhere on the blender site. :roll:

I wild melee bot has appeared! This thing looks like it would be a nightmare to get walking right, luckily I won't be trying animation until I get my models textured nicely.
Image

Image
Hmm. Looking at it now, i think maybe the "head" should be more angular in profile. To the blender-cave!


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 Post subject: Re: Random wip 2012+
PostPosted: 28 Jan 2012, 22:47 
Content Developer
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Joined: 13 Jan 2005, 00:46
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spinning blades?
hell yeah


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 Post subject: Re: Random wip 2012+
PostPosted: 28 Jan 2012, 23:34 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Im so happy not to do the recoilanimation when the spinning blade hits a enemy unit. And gyroscopi recoil there is...


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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 20:51 
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Joined: 10 Jul 2011, 21:10
smoth wrote:
spinning blades?
hell yeah

http://www.youtube.com/watch?v=lzraVXP-5KQ


Catapult now with texture
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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 20:59 
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One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.


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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 21:27 
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it's how he is doing his other units. I like it. could be a bit brighter.


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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 22:17 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
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Looks like it belongs in Borderlands.


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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 22:51 
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Joined: 15 Nov 2008, 00:55
Some models for the gunship lab in ZK I've been working on lately:

Image

I'm near to being finished with the construction aircraft:
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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 23:10 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Beherith wrote:
One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.

I disagree, looks very cartoonish and it looks great!

also jizz @ above ones^ I swear ive seen that style somewhere, got some website ?

WIP IS ALIVE!


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 Post subject: Re: Random wip 2012+
PostPosted: 29 Jan 2012, 23:43 
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cool stuff mergenine


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jan 2012, 01:31 
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Cheers Smoth, just got 3 more to go now. The light and heavy transport and then the rapier.
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jan 2012, 10:57 
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Hey mergenine, i took a look at your post profile, and saw how well your talents have developed. Great work on the air con!


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jan 2012, 11:35 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
CaptainBenz wrote:
smoth wrote:
spinning blades?
hell yeah

http://www.youtube.com/watch?v=lzraVXP-5KQ


Catapult now with texture
Image



looking good


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 05:38 
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Joined: 25 Jan 2012, 14:47
My texturing is coming slowly. I think I've got how to do it thanks to Andrej, but I don't have the skill with it yet. Maybe you'll some texturing when I get my shiny new computer.

Better? It has arms now at least. So, that's good, right?
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OMNIWHEEL SCOUT! Kind of a cute, zippy little number, I don't expect it'd be able to turn very quickly, but I want it to be fast, fast, fast!
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Hmm. this was supposed to be a factory, but I think the design got a way from me. i kinda like it better this way though, it just might not really be as fitting. :? Scrap it and move on, or try to replicate its success?
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Mechanincal energy bank. The (magnetized)rod in the center is constructed so that it is all the way in the ground and during an energy surplus hydraulic jacks steadily slide it up, during deficits, the rod slides down powering a linear alternator. Just though it'd be a little something different and more distinguishable than a giant D cell stuck in the dirt.

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Simple Wind generator for early energy generation.
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Anyway, I'm still learning, so anything and everything you feel like pointing out is fair game as far as I'm concerned.


Last edited by Incessant on 31 Jan 2012, 22:13, edited 1 time in total.

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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 09:27 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Nice stuff is nice


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 14:06 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).

Instead, I'd look up fly wheels, those store energy by spinning a wheel in a closed vacuum on magnetic bearings (it also makes for some fun dynamics, imagine a heavy weight spinning at 100,000 rpm loosing containment)


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 14:10 
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Joined: 30 Nov 2008, 04:31
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I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).

We have one 4x4 meter solar plant, or a tiny windmill, producing enough energy to feed several weapon-grade lasers and plasma guns. Surely, the mechanical energy thing can hold that much :P


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 20:19 
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Remember that a peewee isn't the size of a dog, and the peewee si what we've all set our scales at. These windmills and solar panels aren't table top devices.

As for lifting the heavy rod, gravity would demand it all come down at once, it's an extremely innefficient mechanism, for which a rod of button batteries would likely be far more effective ( despite the technological difference)


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 20:23 
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Incessant wrote:
Simple Wind generator for early energy generation.
Image


will this have a closed mode to survive bombing?


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jan 2012, 20:46 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Looks nice from the side, but not so much from above. Isn't it for a RTS with a (mostly) top-down view?


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