View topic - Engine :: Sea waves



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 Post subject: Engine :: Sea waves
PostPosted: 30 Jan 2012, 12:38 
Lobby Developer
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Joined: 08 Feb 2010, 22:21
Location: Saint-Petersburg, Russia
Could the sea waves interact with the ships and hover crafts by wallowing (ride on waves) them ?


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 14:05 
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Joined: 30 Nov 2008, 04:31
Location: the flow
are there actual waves in spring, as opposed to just graphics?


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 14:23 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
No. Reason: Non, deterministic physics leave many players with a feeling for having been cheated when it came to succes.
You dont built 3 berthas and then watch in awe as every shot they fire always crashes into the huge waves, just because somebody micros that too good.
Theres a thin Line with ingame physix, and this line is were the new Battlefield "CC:Generals" might run into troubles.


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 20:22 
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Joined: 22 Feb 2006, 01:02
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Ships wobbling in water can be faked, like eg zeroK does it.
I know that because it gets spammed in lobby chat all the time.


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 20:34 
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Joined: 26 Oct 2007, 15:21
BA has wobbly ships too.


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 20:45 
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Joined: 22 Feb 2006, 01:02
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Can you get them to tip over entirely?


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 20:59 
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Joined: 26 Oct 2007, 15:21
Absolutely, by making them run into each other. The engine takes care of the rest. You can even go redneck epoch tipping with super engine bounce :D


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 Post subject: Re: Engine :: Sea waves
PostPosted: 30 Jan 2012, 21:08 
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Joined: 08 Feb 2010, 22:21
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cool :D


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 Post subject: Re: Engine :: Sea waves
PostPosted: 11 Feb 2012, 10:32 
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Joined: 23 Feb 2009, 16:29
Location: Finland
I had some thoughts of making a tsunami effect, but it would be really tough to do. At least if it has to gather a lot of debris.


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