Industrial Revolution v1 - By KaiserJ
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Industrial Revolution v1 - By KaiserJ
An amazing map by KaiserJ. For up to 18 players. Size is 20x14.
Special thanks to:
smoth
SirArtturi
FrostRegen
Forboding Angel
Car Repairer
Wombat
Ivory
BobtheDino
Units shown for scale only, batteries not included.
DOWNLOAD HERE
Special thanks to:
smoth
SirArtturi
FrostRegen
Forboding Angel
Car Repairer
Wombat
Ivory
BobtheDino
Units shown for scale only, batteries not included.
DOWNLOAD HERE
Re: Industrial Revolution v1 - By KaiserJ
I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
Re: Industrial Revolution v1 - By KaiserJ
may i remix les véhicules?
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Industrial Revolution v1 - By KaiserJ
Marvellous! Thanks beherith finishing this!
pxtl, knorke, I think it's okay, since this seems to be 'community effort' map.
pxtl, knorke, I think it's okay, since this seems to be 'community effort' map.
Re: Industrial Revolution v1 - By KaiserJ
Hosting now, come play!
Re: Industrial Revolution v1 - By KaiserJ
i really, really, really hope you guys like this one.
fist-bumps for beherith for finishing this monster off.
as far as remixing/retooling/borrowing models etc goes, do whatever you like, msg me for source files if needed, map is already set up to be double-troubled north to south as the sun is aligned to east-west cardinal direction. knorke i have a file with a grabber arm that you seemed somewhat interested in a few years ago that never made it in, that is also available.
only thing i would be sad about is if someone releases a version without my the credits from my crappy loadscreen. make a new version, make a new screen, i don't mind, just be sure to keep the text (even if you were to add to it)
fist-bumps for beherith for finishing this monster off.
as far as remixing/retooling/borrowing models etc goes, do whatever you like, msg me for source files if needed, map is already set up to be double-troubled north to south as the sun is aligned to east-west cardinal direction. knorke i have a file with a grabber arm that you seemed somewhat interested in a few years ago that never made it in, that is also available.
only thing i would be sad about is if someone releases a version without my the credits from my crappy loadscreen. make a new version, make a new screen, i don't mind, just be sure to keep the text (even if you were to add to it)
Re: Industrial Revolution v1 - By KaiserJ
sorry knorke i molested your post
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Industrial Revolution v1 - By KaiserJ
Looks cool and interesting to play on. What's up with labeling ~DSD-size maps as for 18 players though :/
How's the process of making this atm, with how much effort can you churn out more maps with similar tileset?
How's the process of making this atm, with how much effort can you churn out more maps with similar tileset?
Re: Industrial Revolution v1 - By KaiserJ
Awesome ++!!!
Re: Industrial Revolution v1 - By KaiserJ
we are the claws, the claws are we
we were made in the claw factory
now we'll chop you up into two or three
it's a jolly old life as a claw hee hee
johannes a lot of time spent on this was trial and error; wouldn't be too hard really to make another map of the same elements. i doubt it would have taken me so bloody long if i had a faster CPU at the time, my methods really were dictated by memory limits (wasn't able to reliably load a spring-map-resolution-detailed mesh into 3dmax, which i can now do). i'd say offhand like 15 - 20 hours? a lot less if you were to make a smaller map. *edit: using this exact tileset would probably suck, it wouldn't give enough flexibility to make something super different. would be better to start with a new concept and make tiles based on that, possibly re-using some of this
when it comes down to it, all it really is is a 3d model using an atlased texture. barring post-processing, it's pretty simple really
we were made in the claw factory
now we'll chop you up into two or three
it's a jolly old life as a claw hee hee
johannes a lot of time spent on this was trial and error; wouldn't be too hard really to make another map of the same elements. i doubt it would have taken me so bloody long if i had a faster CPU at the time, my methods really were dictated by memory limits (wasn't able to reliably load a spring-map-resolution-detailed mesh into 3dmax, which i can now do). i'd say offhand like 15 - 20 hours? a lot less if you were to make a smaller map. *edit: using this exact tileset would probably suck, it wouldn't give enough flexibility to make something super different. would be better to start with a new concept and make tiles based on that, possibly re-using some of this
when it comes down to it, all it really is is a 3d model using an atlased texture. barring post-processing, it's pretty simple really
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- Joined: 26 Jan 2012, 23:26
Re: Industrial Revolution v1 - By KaiserJ
Wow! this map looks real good! What rooms runs it?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Industrial Revolution v1 - By KaiserJ
I love you kaiser
Re: Industrial Revolution v1 - By KaiserJ
That is one sexy map.
Re: Industrial Revolution v1 - By KaiserJ
played a botmatch on it, map is excellent, just needs one beautifull skybox to go along with it...
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- Moderator
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Re: Industrial Revolution v1 - By KaiserJ
This modoption has been in ZK for a while.Pxtl wrote:I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
Edit: now that I consider it UHM broke this modoption because it worked by raising the all the terrain.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Industrial Revolution v1 - By KaiserJ
jesus, the texture must've taken you a small lifetime amazing.
Spring a a growing portfolio of maps that would not look out of place in a commercial RTS and this is definitely one of them.. Now if only someone could sneak onto the servers at night and start deleting all the old fugly maps.
Spring a a growing portfolio of maps that would not look out of place in a commercial RTS and this is definitely one of them.. Now if only someone could sneak onto the servers at night and start deleting all the old fugly maps.
Re: Industrial Revolution v1 - By KaiserJ
How we give up our -nothing shipped with the engine policy - at least for maps, and put some of the shinier ones with it.
this.map(KaiserJs frozzenThrone) + smoths.work(grts-series) +behes.work(tabulav4,gehena, magicforrest..) + forbs.work(evomaps..)
i know, its a stupid phail mission to try to fight the artist-standalonecomplex, but i can dream of not redirecting newbs who came in on a installer for empty games asking (where can i get maps/mods) towards springfiles to load dsd and oldBA.
this.map(KaiserJs frozzenThrone) + smoths.work(grts-series) +behes.work(tabulav4,gehena, magicforrest..) + forbs.work(evomaps..)
i know, its a stupid phail mission to try to fight the artist-standalonecomplex, but i can dream of not redirecting newbs who came in on a installer for empty games asking (where can i get maps/mods) towards springfiles to load dsd and oldBA.