I made a new map, its an 8 way ffa map. I wanted to make a noob friendly ffa map, so here it is. On default settings all bases are accessable only from centre, where you have a lot of metal.
Speeds are boosted a bit, because map played slow otherwise.
I mangled smoth's mapsettings so now there is one settable map option, "pro height". If that box is ticked, map will have a lower height, making it less sheltered.
pro passability for kbots (needs mapoption box ticked!):
also, smoth: I mangled your code for inverse to do the height change :) It would be a nice addition, but i'll leave that to future maps.
If I am around in the future let me know(with a bit more than a day or two please) and I can help you iron all kinds of crap out! (you could have had a few options for height, you know like a drop down?)
edit: just tried this map in Zero-K. As I suspected, slopes that are supposed to be bot-impassable allow the bots up to the crest, even in noob mode. This makes the map completely imba since only a few slopes have this behavior.
It needs a fix. Even a brute force usage of the slope modifying mutator to steepen the whole thing would work.
... or was this intentional? Now that I look at it, each of the 4 cardinal mountains has one scaleable face. If so, a better graphical representation of this effect would be nice, such as visibly applying a different texture to the bot-scaleable faces.
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