also, smoth: I mangled your code for inverse to do the height change :) It would be a nice addition, but i'll leave that to future maps.
If I am around in the future let me know(with a bit more than a day or two please) and I can help you iron all kinds of crap out! (you could have had a few options for height, you know like a drop down?)
edit: just tried this map in Zero-K. As I suspected, slopes that are supposed to be bot-impassable allow the bots up to the crest, even in noob mode. This makes the map completely imba since only a few slopes have this behavior.
It needs a fix. Even a brute force usage of the slope modifying mutator to steepen the whole thing would work.
... or was this intentional? Now that I look at it, each of the 4 cardinal mountains has one scaleable face. If so, a better graphical representation of this effect would be nice, such as visibly applying a different texture to the bot-scaleable faces.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum