I have searched for a solution and haven't found one, I play spring with some friends on my HP 2540p laptop. It used to work before the .85 update. We play infrequently so I can't tell you what version it worked on before. Maybe 1-2 times a month, sometimes more soemtimes less. Well last night we tried to get a game going and got a Memory Read failure on C++, I tried the LoadingMT=0 in spring config. It just stoped the message from happening, but the game fails to load at "[f=0000000] Loading Square Textures" that is the last thing in infolog.txt.
Here is the setup straight from inflolog.txt
Code:
[CMyMath::Init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Microsoft Windows Microsoft Windows XP Professional Service Pack 3 (build 2600) Intel(R) Core(TM) i7 CPU L 640 @ 2.13GHz; 1903MB RAM, 3794MB pagefile OS: 32bit native mode [Watchdog] Installed (timeout: 10sec)
I can post more if you like. I am not sure what else to post. I have searched for the specific message but haven't found anything, I have also tried and verified the graphics driver for my HP is current. Also my friend on a DELL laptop had the same exact issue.
One other thing, I am the one creating the game, and I am using the "NAT Tunneling" option when I create the game.
I hope something in this message allows us to find a fix.
we should make the WARNING log message appear on all these newer versions of crap cards. As much as i have seen so far, the Intel ones can be identified by having the substring "HD" in the GL renderer field. am i right, jk? would have to go here: https://github.com/spring/spring/blob/4 ... L.cpp#L233
we should make the WARNING log message appear on all these newer versions of crap cards. As much as i have seen so far, the Intel ones can be identified by having the substring "HD" in the GL renderer field. am i right, jk? would have to go here: https://github.com/spring/spring/blob/4 ... L.cpp#L233
btw, there is no .85 version, there is 85.0.
Sorry yes 85.0, so am I SOL? Can we revert back to an older version so we can play, as it used to work on this machine. Yes that is quite funny, the warning that is...
Thanks
Rp
Ok any place I can find the older version so we can still play? Searched around and haven't been successful.. Ok found ver 84 at springfiles will try that one.
Ok any place I can find the older version so we can still play? Searched around and haven't been successful.. Ok found ver 84 at springfiles will try that one.
Ok 84 doesn't work either. Who knows what version did? I dont'.
This sucks big time, so I guess I am screwed, this is a laptop not like I can change the card in it.. plus it's not mine so...
Oh well.
Thanks for trying to help, I guess there is nothing we can do?
Ok any place I can find the older version so we can still play? Searched around and haven't been successful.. Ok found ver 84 at springfiles will try that one.
Thanks for trying to help, I guess there is nothing we can do?[/quote]
Ok any place I can find the older version so we can still play? Searched around and haven't been successful.. Ok found ver 84 at springfiles will try that one.
Thanks for trying to help, I guess there is nothing we can do?
Greetings Sorry for bad English Also had almost same problem with notebook R60. Crached just after "Loading Square Textures" . Appeared after update from 0.82.7 to 0.83. Solved with changing options (need both changed, not only AdvMapShading, as in FAQ) AdvMapShading = 0 AdvUnitShading = 0 Please try and reply.
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