View topic - T2 core plasma canon (punisher ?) is invulnerable



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PostPosted: 16 Jan 2012, 20:35 
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Joined: 14 Jan 2009, 14:20
Weapon fire at ii but cannot manage to kill it. Hit sphere might be to small.


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PostPosted: 17 Jan 2012, 01:54 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
I just tested attacking "corpun" with "armflash" and it got damaged correctly. "corint" (the lrpc) works too.
(in ba 7.63)


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PostPosted: 17 Jan 2012, 08:36 
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Joined: 07 Dec 2008, 02:35
Spring bug, makes certain units very hard to hit with laser weapons. Quick test shows that vulcan/bertha/toaster/viper are the most effected, being extremely hard/impossible to damage with laser weapons.


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PostPosted: 17 Jan 2012, 08:37 
Lua Coder
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Joined: 20 Feb 2007, 01:10
For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18


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PostPosted: 17 Jan 2012, 09:16 
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Joined: 13 Dec 2010, 10:26
Also reference : https://github.com/spring/spring/commit/c55a5cb55efc95de882d24b3e9c55c139a518acb


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PostPosted: 17 Jan 2012, 20:40 
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Joined: 08 Jun 2009, 16:59
Location: Croatia
Both BeamLaser and LightningCannon weapons can't damage units that use per-piece collision volumes, this is fixed for next engine release. Interestingly LaserCannon works fine (as it fires a projectile and not a beam)

Also, any weapon that has AoE < feature collision volume radius, can't damage it, as explosion can't reach collision volume center to be detected. That's why lasers, lightning, emg, and maybe some other weapons don't damage wrecks and DTs, as those weapons typically have AoE of 8 (radius 4) and smallest wrecks are 2x2 (32x32 in elmos, so their radius is 16).


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