View topic - BA Chicken Defense V2.25 (BA750)



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PostPosted: 30 Dec 2011, 00:01 
Spring Developer

Joined: 31 May 2009, 23:08
http://springfiles.com/spring/games/ba- ... -defense-5

i just updated the depends...

can't we make a public repository?


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PostPosted: 30 Dec 2011, 02:45 
Lobby Developer
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Joined: 23 May 2006, 12:54
Location: Sweden
abma wrote:
http://springfiles.com/spring/games/ba-chicken-defense-5

i just updated the depends...
Thanks :mrgreen:


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PostPosted: 30 Dec 2011, 03:40 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
abma wrote:
can't we make a public repository?

This should be a branch in the ba repo yeah..


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PostPosted: 12 Jan 2012, 18:25 
Spring Developer

Joined: 31 May 2009, 23:08
an other bugfix release:

http://springfiles.com/spring/games/ba- ... -defense-6

- fix lua-error spam on gameover
- fix height of spawned burrows (burrows could be only killed by nuke/capture/...)

(+ thanks Beherith for putting it into the BA repository)


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PostPosted: 16 Jan 2012, 14:06 

Joined: 29 Nov 2008, 16:06
Hello,
Is this mod still being maintained?

EDIT: Disregard this, forgot to read the previous posts first.


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PostPosted: 19 Jan 2012, 18:29 

Joined: 29 Nov 2008, 16:06
Hello again,
Is it possible to disable the queen?


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PostPosted: 16 Mar 2012, 05:58 
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Joined: 05 Apr 2010, 20:55
Can you just play co-op? Or do you need to place at least one enemy player on the map?


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PostPosted: 16 Mar 2012, 09:23 

Joined: 13 Aug 2007, 12:19
Mach2Infinity wrote:
Can you just play co-op? Or do you need to place at least one enemy player on the map?


The chickens are the enemy, coop is the standard mode for this game.


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PostPosted: 16 Mar 2012, 13:34 
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Joined: 05 Apr 2010, 20:55
Yeah I know. But when I run a single player game. Where I just have myself and an A.I ally. I'll get a 'game over' screen as soon as it starts?


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PostPosted: 16 Mar 2012, 13:41 

Joined: 29 May 2010, 22:40
You must add a chicken bot (different difficulties exist) as an opponent (other ally).


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PostPosted: 16 Mar 2012, 14:04 
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Joined: 31 May 2009, 23:08
the end game gadget is also broken a bit... (current release could be a bit better).


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PostPosted: 16 Mar 2012, 15:26 
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Joined: 05 Apr 2010, 20:55
Thanks dansan :-).


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PostPosted: 28 Sep 2012, 16:07 
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Joined: 19 Jun 2006, 09:52
With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.


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PostPosted: 02 Oct 2012, 16:38 
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Joined: 31 May 2009, 23:08
@Sgt Doom:
can you attach script.txt of such a gamesetup please?


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PostPosted: 02 Oct 2012, 18:25 
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Joined: 19 Jun 2006, 09:52
Yep, here:


Attachments:
script.txt [1.53 KiB]
Downloaded 20 times
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PostPosted: 02 Oct 2012, 23:24 
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Joined: 31 May 2009, 23:08
Sgt Doom wrote:
Yep, here:


can't reproduce that problem. do you have a widget enabled that spams commands?

can you please attach infolog.txt & the replay... that should help to identify the problem.


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PostPosted: 03 Oct 2012, 15:14 
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Joined: 19 Jun 2006, 09:52
I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.


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PostPosted: 03 Oct 2012, 17:45 
Spring Developer

Joined: 16 Dec 2006, 20:59
There was a bug in some widget, it is fixed in latest BA versions

When the spam starts, try /luaui reload


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PostPosted: 05 Oct 2012, 10:42 
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Joined: 19 Jun 2006, 09:52
The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable to reproduce it without an AI teammate.

[f=0026994] Warning: Bandwidth limit was reached for invalid AI #1 [packets delayed]
[f=0027814] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Haven't tried /luaui reload yet, going to do that next.


Attachments:
20121005_120641_BattleCity-v1_91.sdf [2.05 MiB]
Downloaded 14 times
_script.txt [1.73 KiB]
Downloaded 14 times
infolog.txt [38.78 KiB]
Downloaded 17 times
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PostPosted: 05 Oct 2012, 11:29 
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Joined: 26 Oct 2007, 15:21
Excuse my ignorance, but why is there an e323 ai in the game?


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