I'd make serious suggestions but there is no point. The BA community likes to talk and not do. Fact of the matter is when behe wants one he can have one.. but then someone has to make the missions and content to match. Few people who have posted in these threads have ever demonstrated a will to do actual work. So it is just another thread full of people riffing who will never see anything through.
I've already offered to make a custscene and super basic missions, and proposed a story that people seem happy with. Beherith appears to be happy so far, he's said he's happy so long as its good quality and nobody else comes along with better.
I'm personally just waiting on the commander model as the basic storyboard needs it for 95% of the visuals
just waiting on the commander model as the basic storyboard needs it for 95% of the visuals
Funny because I don't think that getting a mission working with maps, scripts or any of that require a completed commander..
Eric Berne wrote:
Why don’t you - yes but
Plot: Why dont you - yes but? is the game most commonly played in groups of all kinds, including psychotherapy groups. The following example will serve to illustrate its main characteristics:
White: My husband always insists on doing our own repairs, and he never builds anything right.? Black: Why doesn’t he take a course in carpentry?? White: Yes but he doesn’t have time.? Blue: Why dont you buy him some good tools?? White: Yes but he doesn’t know how to use them.? Red: Why dont you have your building done by a carpenter?? White: Yes, but that would cost too much.? Brown: Why dont you just accept what he does the way he does it?? White: Yes but the whole thing might fall down.? Such an exchange is typically followed by a silence. It is eventually broken by Green, who may say something like, Thats men for you, always trying to show how efficient they are.?
a good player can stand off the others indefinitely until they all give up, whereupon White wins. In many situations she might have to handle a dozen or more solutions to engineer the crestfallen silence which signifies her victory.
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