View topic - What are the best widgets for Spring and BA



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PostPosted: 11 Jan 2012, 21:45 
Map Creator
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Joined: 14 Mar 2006, 01:46
Location: Netherlands
Hi all!

I just downloaded and installed a lot of LUA widgets..
But a lot of them don't work well together, some overlap, some crash, some work only half.

I'd like to know what widgets-set is the best, most useful and works good together? Can anybody help me?

I did a quick search here, but i couldn't really find a good "widget-set".


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PostPosted: 11 Jan 2012, 21:49 
Content Developer
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depends on the game ice


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PostPosted: 11 Jan 2012, 22:18 
Cursed Zero-K Developer
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Nowadays game devs tend to include (and produce for themselves) the most ideal widgets in their games. Downloading widgets is mostly a pastime for BA players so you can ask in the BA subforum.


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PostPosted: 11 Jan 2012, 22:20 
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downloading widgets what?
Image

this thread maybe:
viewtopic.php?f=44&t=27300


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PostPosted: 11 Jan 2012, 22:24 
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I really like my gui_hilight_selectedunits.lua


Attachments:
File comment: Spoilers: The hilight color depends on the health
gui_hilight_selectedunits.lua [8.05 KiB]
Downloaded 11 times
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PostPosted: 11 Jan 2012, 22:41 
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Have you already looked at the widget database? It's here: http://widgets.springrts.de/

Best widgets is hard to say. I think it depends on game and what kind of widget you are looking for. Just try several and keep the ones you like.


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PostPosted: 11 Jan 2012, 23:15 
Kernel Panic Co-Developer
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Otherwise best widget would be unit_customformations2.lua
An up-to-date one, as widgets like everything gets broken by new Spring versions.
But all the big mods have it included already anyway.


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PostPosted: 12 Jan 2012, 03:57 
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I find the mex upgrader widget very useful. It gives you a button when you select a T2 builder that causes the builder to go around upgrading T1 mexes to T2 (Moho) mexes while you concentrate on other things.


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PostPosted: 12 Jan 2012, 04:18 
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BA already comes with "mex upgrader", "custom formations" and "unit hightlight."
(not sure if it is the same version as zwzsg's attachment)


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PostPosted: 12 Jan 2012, 07:40 

Joined: 05 Jan 2012, 20:44
lord of dsd returns

let me fill u in on recent developments:

zero k replaces BA now

i dont say as no crappy mod hipster but as long time BA player who realized ZK is much better than BA these days because it actually has active development

when getting widgets i pretty much just go through list and pick the ones which seem interesting, if theyre crap they get disabled, its not too complicated

i prefer redui than iceui though that is just opinion, probably biased since ive been using redui for years because iceui and MT spring didnt go together very well


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PostPosted: 12 Jan 2012, 12:01 
Evolution RTS Developer
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Just play zk and save yourself a lot of trouble


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PostPosted: 12 Jan 2012, 12:18 
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Joined: 06 Sep 2010, 21:59
If you like ZK play ZK, but if you like BA play BA. They are very different so dont listen the ppl who just want to kill BA.

Back to the question, for BA the important widgets imo are:
- initial queue
- unit_bomber_control
- easyFacing
- immobile_builder
- snd_volume
- unit_smart_area_reclaim
- autoquit

I also like lolui as interface:
http://springrts.com/phpbb/viewtopic.php?f=44&t=22030


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PostPosted: 12 Jan 2012, 15:57 
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Joined: 23 Feb 2009, 16:29
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marciolino wrote:
Back to the question, for BA the important widgets imo are:
- snd_volume

That's the one I thought had a cumbersome UI. I don't want it to clutter the screen all the time, so I needed to unload/reload it a lot. You can bind it to a key in uikeys.txt, like this:
Code:
bind             Ctrl+f12 togglewidget SoundVolume

But it still involves more steps than my replacement widget


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PostPosted: 12 Jan 2012, 16:39 
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Jools wrote:
But it still involves more steps than my replacement widget


Wow nice one :-)


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PostPosted: 12 Jan 2012, 16:42 
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Joined: 16 Dec 2006, 20:59
Apart from immobile builder, the carpet bombing widget is probably the most essential one, because that kind of microing is nearly impossible to do manually.


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PostPosted: 12 Jan 2012, 18:28 
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Joined: 14 Jan 2009, 14:20
Autogroup widget virtually double your cmd/sec: no need to click to select a group of unit...
That is THE widget to use to win game alone.

Auto repeat factory

Also a widget that allow you to make some unit hold position automatically
, but I dunno the name


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PostPosted: 12 Jan 2012, 19:45 
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zerver wrote:
carpet bombing widget

wait what? this sounds interesting to me!


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PostPosted: 12 Jan 2012, 22:20 
Evolution RTS Developer
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Location: Raegquitting Spring on 04/24/12
smoth wrote:
zerver wrote:
carpet bombing widget

wait what? this sounds interesting to me!


Issues area attack to bombers, so they carpet bomb an area. It's useful when you have a group of crap you want to die.


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PostPosted: 12 Jan 2012, 22:35 
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other games don't have area attack orders for bombers?


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PostPosted: 12 Jan 2012, 22:45 
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Joined: 20 Feb 2007, 01:10
Its like customFormations but for attacking with bombers. You select a bunch of bombers and you draw a line to attack. The widgets distributes the attack commands for the bombers on that line. So you can carpet-bomb quite precisely. Not sure, but I dont think areaAttack is involved at all.


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