Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
Prominence wrote:
First and foremost, the game should always try to reach broad audiences instead of just newbs. At this time, ZK's unlocks is one of those things that doesn't appeal to experienced players.
most of the 'experienced BA players' who reject ZK out of hand for unlocks, overdrive etc are those who dislike change of any shape or form anyway (you know, the ones who have played BA, DSD, 8V8 exclusively for the last 3 years). There is no point bending over backwards to reach that audience when there are new players coming into spring all the time.
Idunno, most of the old-guard RTS fans I talk to love the idea of the flat balanced tierless tree, love the idea of the eco system, but are uneasy about the unlocks and absolutely squicked by the idea of the comm upgrades.
I suspect the issue is "comm upgrades" imply some people have intrinsically better comms than other people (lol i win because i higher level), when this is not the case - you have to spend ingame resources to get these better comms, just like units.
It sounds bad but I agree with the people Pxtl talked to and I got to 'balance' a lot of it. So if they looked into it they would discover that it is not that bad. Unfortunately this does nothing for the first impression.
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
Google_Frog wrote:
It sounds bad but I agree with the people Pxtl talked to and I got to 'balance' a lot of it. So if they looked into it they would discover that it is not that bad. Unfortunately this does nothing for the first impression.
yeah, in my first games I was all 'omg he has a level 4 com with 8000HP and I cant even customize my commander yet, this is BS'
..then I learnt about the metal cost of modules and upgrades
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
you misunderstand me, what I'm saying is that the ability to morph commander is not any kind of advantage. Commander morphs are very overpriced, its the kind of thing you only do when you are already winning, for cheese or when leaking metal. Fighting players with more unlocked than you is no hardship. Fighting players better at the game than you ofc is, but thats hard to prevent because 99% ZK community all piles into the one big 8v8 game
It would still be nice if ZK started you out with a very limited inventory of Comm gear so you could do a *little* fiddling and upgrading instead of starting you out with *zero*.
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