Exciting, my 3rd post in 5 years it seems.
This page perfectly explains the state of BA and why newbies cluster to DSD. Also explains why strangers get the blunt of harassment from pros whereas recognized players don't.
Though on the positive side, wouldn't the 3rd section of the article also hold the key to basically all successful communities?
I've played on this one Neverwinter Nights server for about 5, 6 years now. For a game over 10 years old, the server has managed a very active playerbase of many hundreds, while almost all other Neverwinter Nights servers have had splits, lengthy downtimes, community reforms and so forth.
With that experience, it comes fairly obvious that the only way games with minimal advertisement can maintain active playerbase, is through community effort. And I don't mean everyone developing the game itself; That is rarely the crucial point. But what really should be understood, is that all multiplayer games are made primarily of players themselves. Each player is part of the total fun and interest and really needs to do their best to be welcoming not only to new players, but also to the established players.
I do find competitive playing fun at times, but when I no longer know the players - and especially when they act like well, assholes - it's a whole another experience of frustration and getting pissed off.
So in summation, things can be much helped on the very root level, by just being nice to others. It's also cheap to do, and something anyone can do, an elite programmer and gamer or not.
some did, some went to uni/got jobs, rest moved to LoL
I did that but still stayed.. guess some of us never grow up.
I got both into uni and got employed twice and changed city thrice! And I still play!