View topic - Lua gadget that limits "pauses"



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PostPosted: 07 Dec 2011, 00:18 
Spring Developer

Joined: 31 May 2009, 23:08
i would like to see a gadget, that limits the amouts of pauses a player could trigger.

For example a player can only pause a game three times. If he reached that limit, he can't pause the game any more. Or maybe he can only pause once each minute? or he can pause just for 30 seconds... or.. :D

why? troll-trap!


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PostPosted: 07 Dec 2011, 00:29 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
sounds like a good idea, what happened to drive this request?


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PostPosted: 07 Dec 2011, 01:55 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Bonus idea: auto-pause when someone's ping gets too high or drops, until they catch up or someone takes.


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PostPosted: 07 Dec 2011, 07:14 
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Joined: 22 Feb 2006, 01:02
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anti-troll-pause is imo useless, if players want to troll they can do so in many different ways. With ingame actions like reclaiming allies or things like pausing/changing gamespeed/spam chat.
Imo it is better to kick such players or simply not to play with them.

auto-pause seems a bit more usefull.
But experienced players usually notice when it is time to pause because of lag etc. And players who did not know how to pause will not know how to unpause ;)


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PostPosted: 08 Dec 2011, 20:02 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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in the name of all comunity members with weak bladders i cry "Protest!"
Our voices shall not be ignored, we make up for a important part of the specs of badsd.. oh.. afk, brb


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PostPosted: 10 Dec 2011, 22:11 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I'd like to see a gadget that stopped you selecting units, issuing new orders, or using other widgets.

People don't realise how valuable a pause is, the sheer amount of snooping inferring planning and long chains of command issuing that can be done. You go away for 50 seconds, expect the enemy to have issued command queues micromanaging every single unit they have.


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PostPosted: 10 Dec 2011, 22:34 
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Joined: 22 Feb 2006, 01:02
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wouldnt that be as simple as:
Code:
gadget:AllowCommand ()
_, _, isPaused = Spring.GetGameSpeed ()
return not IsPaused
end
?
But since I always continue to "play" during pause, somebody else do it.


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PostPosted: 10 Dec 2011, 22:34 
AI Coder
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Joined: 14 Sep 2004, 10:32
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Cookie for you


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PostPosted: 11 Dec 2011, 03:04 
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Joined: 23 Feb 2009, 16:29
Location: Finland
I also object, it's not cheating to issue orders during pause in my opinion. It's still a real time strategy game that we have, so it's the strategy that should matter, not how many clicks you can make per second.

So what if my enemy issues 50 stupid orders while I'm away: I'll just issue 1 smart when I return and that makes me still win.


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PostPosted: 03 Jan 2012, 18:39 
Spring Developer

Joined: 16 Dec 2006, 20:59
Preventing pauses with a gadget is an excellent idea.

Auto-pause on the other hand, for whatever reason, is total fail. Problems affecting a single player are not significant enough to justify a pause. Any other detectable game condition causing problems will affect everyone and is therefore fair, just live with it...


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PostPosted: 03 Jan 2012, 19:00 
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Quote:
Preventing pauses with a gadget is an excellent idea.
no, it is a terrible idea.
If there is a need to pause then you need to pause, simple as that.
:arrow:
Quote:
anti-troll-pause is imo useless, if players want to troll they can do so in many different ways.


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PostPosted: 04 Jan 2012, 11:30 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Lag monitor now in ZK test should reduce pauses.


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