View topic - Spring 85.0!



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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 18:24 
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Joined: 09 Jul 2010, 18:53
how to fix sync errors?


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 19:02 

Joined: 30 Jul 2010, 19:40
You can make hadron colider aka pewee canon which fires pewees or aks into enemy base if you build two llt's in factory it is damn fun. But people tend to vote kick :/

Fix: dont allow build llt in factory. As zk fixed it already :/


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 21:57 
Spring Developer

Joined: 31 May 2009, 23:08
dcore221 wrote:
how to fix sync errors?


report to mantis, add replay, infolog from two clients that desynced.


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 22:32 
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Joined: 09 Jul 2010, 18:53
how can i contact mantis?

infolog: http://pastebin.com/U3WECk0f
replay: ...

sorry i dont have any replays from before 0.82.7 :?


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 22:47 
Spring Developer

Joined: 31 May 2009, 23:08
dcore221 wrote:
how can i contact mantis?

http://springrts.com/mantis

dcore221 wrote:
infolog: http://pastebin.com/U3WECk0f
replay: ...

sorry i dont have any replays from before 0.82.7 :?


reporting sync errors from older versions doesn't make sense...


you used the MT-version, please use the single-threaded version because the MT-version is unstable / buggy and seems to be also slower...


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 23:33 
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Joined: 09 Jul 2010, 18:53
abma wrote:
reporting sync errors from older versions doesn't make sense...


no i mean no replays have saved since 0.82.7 so i cant provide a replay


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 Post subject: Re: Spring 85.0!
PostPosted: 27 Dec 2011, 23:43 
Spring Developer

Joined: 31 May 2009, 23:08
dcore221 wrote:
no i mean no replays have saved since 0.82.7 so i cant provide a replay

did you look into the demos-folder? because of the changed demo-header older springlobby versions don't show new demo-files.


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 Post subject: Re: Spring 85.0!
PostPosted: 30 Dec 2011, 00:41 
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Joined: 07 Sep 2010, 17:47
Hooray for ROAM! No hooray for 85 not working on my old hardware! (83 and 84 did.) Well, okay, it runs, but right after the loading screen finishes, the framerates are so incredibly low (about 1 every ten seconds) that it is essentially nonfunctional. Anyone else encounter this?

infolog:
http://pastebin.com/0pgQnPNJ


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 Post subject: Re: Spring 85.0!
PostPosted: 30 Dec 2011, 10:45 

Joined: 20 Oct 2009, 12:04
Looks like macos build is ready? http://springrts.com/wiki/Download
Why main news page is not updated?


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 Post subject: Re: Spring 85.0!
PostPosted: 30 Dec 2011, 12:39 
Spring Developer

Joined: 31 May 2009, 23:08
jamerlan wrote:
Looks like macos build is ready? http://springrts.com/wiki/Download
Why main news page is not updated?


we have no working macosx-buildslave: http://buildbot.springrts.com/waterfall if its back online, then it will be added... (its fan is broken...)


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 Post subject: Re: Spring 85.0!
PostPosted: 01 Jan 2012, 18:23 
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Joined: 14 Jan 2009, 14:20
looks like there is some "elasticity" in the pathing: unit are trying to go throught 2 building then bump back and so on forever, I never saw that before. Periodicity around 0.8sec


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 Post subject: Re: Spring 85.0!
PostPosted: 02 Jan 2012, 04:40 
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Joined: 12 Oct 2007, 08:24
See thread and ticket about excessive bouncyness.

This has secondary effects. Units now become stuck on terrain much more often whereas they did not in some earlier versions. There is also the factory unit launcher exploit.


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 Post subject: Re: Spring 85.0!
PostPosted: 03 Jan 2012, 10:18 
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Joined: 14 Jan 2006, 04:09
The worst thing with a bouncing is when your unit bounces from your building and falls from cliff into an area were it cant come back...
For this reason it is hard to reliably build windgen farm on a hill because cons gen randomly thrown down from the hill...


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 Post subject: Re: Spring 85.0!
PostPosted: 07 Jan 2012, 22:28 
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Joined: 14 Jan 2009, 14:20
I was jsut wandering if you guys ever considered going back to pathing like it used to be about 3 or 4 years ago (0.78) if i remember well, time where pathing was quite good according my own Xp, or if you consider it was also bad ?


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 Post subject: Re: Spring 85.0!
PostPosted: 07 Jan 2012, 22:44 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
it had it's issues.

when you lot say pathing, you don't really describe that, it is usually the unit behavior set or the pathfollower. Instead of demanding reverts just list the actual issues. Odds are it is behaviors and not necessarily the pathfinder.


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 Post subject: Re: Spring 85.0!
PostPosted: 07 Jan 2012, 22:57 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
albator wrote:
I was jsut wandering if you guys ever considered going back to pathing like it used to be about 3 or 4 years ago (0.78) if i remember well, time where pathing was quite good according my own Xp, or if you consider it was also bad ?


Pathing was horrific, and we had bugs that pushed units into buildings so they got stuck. I remember many times building a long row of metalmakers to tst AI and having conbots get pushed into the row and be stuck. I've an animated gif of a hawk in a death spiral stuck in a wind gen somewhere


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 Post subject: Re: Spring 85.0!
PostPosted: 08 Jan 2012, 23:47 
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Joined: 15 Sep 2009, 09:40
When will the version for linux be released?


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 Post subject: Re: Spring 85.0!
PostPosted: 09 Jan 2012, 01:49 
Spring Developer

Joined: 31 May 2009, 23:08
PtaQ wrote:
When will the version for linux be released?

which distribution are you? most major distributions should already have build packages... for example ubuntus ppa has 85.0 as package...


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 Post subject: Re: Spring 85.0!
PostPosted: 09 Jan 2012, 11:56 
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Joined: 05 Jan 2010, 13:30
Location: Dresden, Germany
PtaQ wrote:
When will the version for linux be released?


The Debian package is available for 10 days and went into the testing distribution (wheezy) today.


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 Post subject: Re: Spring 85.0!
PostPosted: 10 Jan 2012, 21:34 

Joined: 12 Jan 2008, 06:17
I need the MT version to work. I have 4 slow cores and the old MT version was great, but the new version of MT is broken.

If you get a good build of the MT exe please tell me.

Please make sure that the MT version is not broken in the next release as I really like Spring.


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