View topic - Want some exposure for Spring....



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PostPosted: 27 Dec 2011, 17:10 
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Joined: 02 Dec 2011, 22:31
Location: North Dakota, US
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Lurk more. Gundam and KP have their own shortcuts.


I'm guessing you mean in the games section of the site? cause honestly I build from source and use rapid most the time but I get your point. And I do agree with you, I don't think they should ever be called "mods" unless that is in fact what they are; a modification of a game such as yours. If I had never played spring before, went to the website, went to games, clicked on a link, downloaded and installed the game, then played, the argument about "game" or "mod" would not even matter.

Also, it is no where near necessary to fork your work. I mean your obviously doing an awesome job at what you do. I really don't care how I play it as long as it's there to play.

Edit: I should also add that I actually do enjoy having so many options in one place.


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PostPosted: 27 Dec 2011, 17:18 
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Joined: 13 Jan 2005, 00:46
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To do what felix is suggesting each game would have to fork the engine just to count as their own game. The demands people are placing on spring projects have become more and more ridiculous and little to do with gameplay..

bummer that you are on 'nux fukencool, it is really hard for me to prepare an install like I can for windows. Otherwise you would have a shortcut to the gundam singleplayer menu that zwzsg setup.

btw: on your point about loadscreens being pretty much the same, that will come. There is an engine dev who may produce the ability to customize load screens making that feature possible in the near-ish future.


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PostPosted: 27 Dec 2011, 17:34 
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Joined: 02 Dec 2011, 22:31
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yea I enjoy my open source 'nux though :wink: .
Not that I needed them, but customized loading screens would definitely add a lot to the presentation of any of the games.

edit:Also, ignoring some demands here and there wouldn't hurt because in the end; all that matters is play-ability.


Last edited by Funkencool on 27 Dec 2011, 17:48, edited 1 time in total.

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PostPosted: 27 Dec 2011, 17:39 
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The most we can currently do as content devs is change the images(which we already do).. but in the future we have been told that we will be able to do a bit more.


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PostPosted: 27 Dec 2011, 17:56 
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Yea I assumed it was all you could do, and really it never crossed my mind til I wrote it and I could see it being pretty low priority. Either way, I would say the state Spring is in right now is better than ever and a little more PR all around couldn't hurt.

Except smoth of course, he's already got to much :wink:


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PostPosted: 27 Dec 2011, 20:35 
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exactly, I would rather other spring projects get more attention.


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PostPosted: 28 Dec 2011, 11:31 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Felix, you're an idiot.

Your knowledge is so out of date that it is insulting.

http://www.desura.com/games/evolution-rts/

Image


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PostPosted: 28 Dec 2011, 18:27 
Journeywar Developer & Mapper
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PostPosted: 28 Dec 2011, 19:55 
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Location: "we're offering you...the oppurtunity to screw it up in a new and original way"
Hey, this doesn't seem right: On desura "Frozen Yak Entertainment" is tagged as the developer of Evolution RTS?


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PostPosted: 28 Dec 2011, 21:06 
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Location: Raegquitting Spring on 04/24/12
Congrats on being the first to notice :-)


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PostPosted: 01 Jan 2012, 18:09 

Joined: 01 Oct 2009, 22:03
Spring needs to be on steam. And moby games. If any game db is thorough its moby but it does not have spring. And amazon!


Last edited by dimm on 01 Jan 2012, 18:32, edited 1 time in total.

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PostPosted: 01 Jan 2012, 18:18 

Joined: 17 Sep 2008, 03:36
Location: your imagination
To get on steam you need some sort of revenue model, so a free game would need something like micro-transactions.

Forb made a good choice with Desura because it allows genuinely free games.


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PostPosted: 01 Jan 2012, 19:54 

Joined: 01 Oct 2009, 22:03
Just submitted Z-K and KP as games for Moby. Hopefully using http://springrts.com/wiki/Games's descriptions won't cause a ban.


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PostPosted: 02 Jan 2012, 01:02 
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Joined: 12 Oct 2007, 08:24
What did you do??


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PostPosted: 03 Jan 2012, 09:09 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Dimm, I realize you are just trying to help, but you have likely just caused a lot of problems for the zk guys. Please take it from someone who knows all too well and has been dealing with distribution platforms for quite some time. It is no simple matter.


Last edited by Forboding Angel on 03 Jan 2012, 14:07, edited 1 time in total.

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PostPosted: 03 Jan 2012, 11:43 
Spring Developer
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Joined: 22 Sep 2007, 08:51
games can set the icon and text of the process, see:
http://springrts.com/wiki/Lua_UnsyncedCtrl#Misc

This means, you would see "[ZK-icon] Zero-K" in your task-bar and in the task-manager and so on. At least ZK already uses that.


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PostPosted: 05 Jan 2012, 20:50 

Joined: 01 Oct 2009, 22:03
Omg wut???


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PostPosted: 06 Jan 2012, 04:03 
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What problem would that cause? Damn I wish we had a dedicated PR guy dealing with all this :)


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PostPosted: 06 Jan 2012, 12:40 
Evolution RTS Developer
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Licho wrote:
What problem would that cause? Damn I wish we had a dedicated PR guy dealing with all this :)


Assuming that Moby is a distribution service... Distribution services generally require games to be packaged a certain way. So submitting something packaged incorrectly is like getting your alpha versions spread all over the internet via softpedia and brothersoft.


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PostPosted: 06 Jan 2012, 15:36 
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I thougt moby was some techno producer?


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