VBS who now develop new BA fixed some problems but he said he dont know how to fix pathing problem. Units dont loose their speed when they meet some barrier.For example if you build 1 dragon(wall) before and behind kbot lab kbots will just tunell it through and will fired out. Waiting of lab have some problems too.In near there is nanotower it will be unwait after nano make unit in the lab. Best regards,Pizdo!
Just to be clear: I dont develop BA now I just did some fixes and did the release.
This is exactly the sort of exemplary effort I was describing! A player who sees an issue and rather than complain and rage actually made effort and patched ba! Good on ya VBS!
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
but why is it so rare. And how can we get more people to comit?
My suggestion, make a game that makes lua programming a plus. Like for example the biggest nukefiring bertha ever, is turned by luacomands entered into the console.
one way of getting more commits (most likely not the most profitable one, but sure an easy one), is to use a distributed SCM. there is not only git, but also mercurial and bazaar. which.. as much as i got it, are more (windows-)user friendly in the way game devs want it, mercurial some, bazaar a lot*.
* not my own experience, but that seems to be kind of consensus, and the main reason why these get used, instead of git.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Yeah, but people dont become full-devs over night. They have to start somewhere.. where is knorke road to recent advaces when you need it.. anyway.. you start with something easy, like for example mapping or modelling, but the step to starting to mod is to wide. Many people just drop the fun where its starting. Allowing them.. gamelike to build there first luascript.. that would be kindof a suprise to them once they attempt a mod. We:"Learn2Lua" Newb:"Dunno.SoundsDifficult..wait a second, thats the same code lines you need in BA to aim the ueber bertha."
Having bugs is one thing, and fixable, but not having backwards compatibility by design is just sad imo. That you cannot play the same BA I played 2 years ago, or any game at all as it was then.
And can someone give a synopsis on what the new optional pathing system is like? Also what were the changes to the non-QTPFS pathing, that cause the bouncing etc.? I thought pathing was mostly ok in the last version if the units are given a sensible turninplacespeedlimit value (ie. something other than 0 or maxspeed).
I'd say the greatest problem with this engine version is the repulsive buildings and the secondary bugs it causes. Units can get stuck or slowed down in bases due to repulsion that sends them a ridiculous distance and ships can become stuck on land.
The end game stats are broken (tested in 85 and 84) here, only mine are displayed (the curves are okay) and the replay file only stores my stats too (tested in 85 and 84)
I was spec every time (it may only happen when you're spectator)
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Google_Frog wrote:
I'd say the greatest problem with this engine version is the repulsive buildings and the secondary bugs it causes. Units can get stuck or slowed down in bases due to repulsion that sends them a ridiculous distance and ships can become stuck on land.
Evo units only get pushed a small distance. Are zk units getting pushed halfway across the map or something?
Joined: 17 Sep 2008, 03:36 Location: your imagination
Zero-K players found that putting an llt inside a jump factory launches newly built units across the map. If it flies off the map it teleports to the nearest edge, so it was basically an instant teleport to inside of enemy base. :D
Smoothlines is anti-aliasing for the various interface lines drawn on the map, like the range circle, the default selection square, command queue lines, etc. It makes them look nice and not jaggedy without needing full-screen anti-aliasing I guess. Even with a crappy laptop and low settings I've always played with them on, but I guess not everyone likes them.
but why is it so rare. And how can we get more people to comit?
My suggestion, make a game that makes lua programming a plus. Like for example the biggest nukefiring bertha ever, is turned by luacomands entered into the console.
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