Joined: 15 Dec 2011, 20:19 Location: Southlake, TX
Hello! I am new to Spring, and I am trying to run the latest official Mac build (84.0). The game launches just fine, so I downloaded and installed Balanced Annihilation v7.60 and one map (Delta Siege Dry). However, whenever I start the game, it crashes on the loading screen immediately after "Loading Radar Icons".
Changing the AI script a couple times did not seem to do anything. Is this a problem with the game/map I installed, or is this a problem with my install of Spring?
Last edited by CommanderAndy on 15 Dec 2011, 22:25, edited 1 time in total.
Joined: 15 Dec 2011, 20:19 Location: Southlake, TX
Yes, that did work! Thank you. :)
So then (apparently) multithreading is not yet supported on Mac/Snow Leopard, and must be disabled before the game will launch? Seems like MT should be disabled by default on the Mac version, if it's not supported yet.
EDIT: I actually changed the setting from the Spring main menu, instead of editing my ".springrc" file. So apparently changing the setting in Spring works as well. I changed the "LoadingMT" value to 0 in the settings panel, and successfully started the game without Spring crashing.
side-note: it is only loading-MT, which means, you will have single threaded loading. this setting has no effect as soon as you are in-game. it is a rather unimportant thing. there is spring-multithreaded, though even that only separated some drawing stuff into an other thread, and is not as stable as single threaded spring. -> you dont miss much.
Joined: 15 Dec 2011, 20:19 Location: Southlake, TX
hoijui wrote:
it is only loading-MT, which means, you will have single threaded loading. this setting has no effect as soon as you are in-game. it is a rather unimportant thing.
Ah, I see. I thought it was going to affect more than that. Good to know, thanks! :)
I think he got it out from the crashreporter. If a program crashes, you get information about it and can send it to apple, to improve the programs. I don't know how Apple wants to improve the programs of third party developers, but that's another story.
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