View topic - Unlocks and experienced players



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PostPosted: 05 Dec 2011, 16:51 
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Joined: 30 Nov 2008, 04:31
Location: the flow
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Nah, there has been no appreciable IW development for 2 years, whilst Zero K has been updated relentlessly

But you can't beat division by zero, can you?


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PostPosted: 05 Dec 2011, 18:57 

Joined: 29 Mar 2010, 16:54
Although if the only Zero-K battle is planetwars and players join that when they start out Zero-K and clan people rage about it we could have some trouble with attracting.
Either make players stop raging or set an initial level for planetwars like before.
People propably stop raging if everyone can play in planetwars without level requirements within time.


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PostPosted: 05 Dec 2011, 23:12 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
I will set min level to 10 again..


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PostPosted: 06 Dec 2011, 07:24 
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Joined: 12 Oct 2007, 08:24
Min level makes no sense at the moment. We don't seem to be able to support multiple games at once most of the time and we don't have the player influx for new players to play each other. In effect a level limit requires new players to play games before they are able to play games. Basically we'd never gain new players.

Also level 10 is about 35 games.


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PostPosted: 07 Dec 2011, 02:43 

Joined: 29 Mar 2010, 16:54
Level 10 sounds abit harsh. Level 5 or level 2?
We just want to avoid the cases where people doesnt even know how to build right?


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PostPosted: 07 Dec 2011, 07:30 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Wouldnt it be possible to require successful completition of a (rather easy) singleplayer mission?
iirc high scores are already kept.
I guess you only want to keep out "absolute" newbies who do not know how to make a single unit, while new players that simply play bad are "okay."
Missions are too hard to start for non-zkl users but new zK players will use zeroK lobby anyway.
The springlobby users are very likely to have experience with eg BA and thus will not be total fail in their first zK game.
So also allow playing PW if the playerrank is > 3 (three ^ things.)


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PostPosted: 07 Dec 2011, 13:09 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Problem with having missions as requjirement is linux/sl crowd..
We cant track what they play, also we cant track if they play missions offline..

Tbh I would disable communism for people < level 10 to make them self learn economy.


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PostPosted: 07 Dec 2011, 19:31 
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Joined: 21 Feb 2006, 14:09
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lol my account is level 8 so I can't play


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PostPosted: 08 Dec 2011, 18:25 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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Licho wrote:
Tbh I would disable communism for people < level 10 to make them self learn economy.

Uh oh this will bring back smurfing.


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PostPosted: 11 Dec 2011, 18:40 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
the lvl2 minimum on planet wars is retarded


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PostPosted: 11 Dec 2011, 18:52 
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Joined: 12 Mar 2009, 20:41
I find this argument both eloquent and compelling and i would wholeheartedly support it if i were not completely of the opposite opinion.


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PostPosted: 12 Dec 2011, 11:58 
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Joined: 10 Mar 2006, 10:24
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to elaborate, I'm so pro and noobs so nooby so I should not have to fight a bot twice on springy in order to play the game


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PostPosted: 14 Dec 2011, 23:26 

Joined: 02 Jul 2008, 11:34
Try beating 3 CAIs on CCR then, 1v0ry_k1ng. Super please!!


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PostPosted: 30 Dec 2011, 21:29 
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Joined: 24 Jun 2008, 06:21
Google_Frog wrote:
I dislike locks too but was outvoted. Mainly Licho made a few arguments along the lines of "most people will like it".


He is the one coming up with all the failed ideas.

User was warned for this post


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PostPosted: 30 Dec 2011, 21:33 
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Joined: 24 Jun 2008, 06:21
First and foremost, the game should always try to reach broad audiences instead of just newbs. At this time, ZK's unlocks is one of those things that doesn't appeal to experienced players.


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PostPosted: 31 Dec 2011, 01:01 
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Joined: 12 Oct 2007, 08:24
Players experienced at what?


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PostPosted: 31 Dec 2011, 01:08 
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Joined: 02 Jul 2008, 06:11
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experienced at trolling :regret:


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PostPosted: 31 Dec 2011, 03:41 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Is there a broader audience out there than spring newbs?


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PostPosted: 31 Dec 2011, 10:04 

Joined: 03 Jul 2011, 10:54
Licho wrote:
Problem with having missions as requjirement is linux/sl crowd..
We cant track what they play, also we cant track if they play missions offline..

Tbh I would disable communism for people < level 10 to make them self learn economy.

Make the refusal to join games client-side and only in effect when using zk lobby. The lobby would only allow the player to join pw after a mission/campaign has been completed.

The fact that sl/tasclient players would be exempt from this rule breaks nothing.


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PostPosted: 31 Dec 2011, 15:10 
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Joined: 24 Jun 2008, 06:21
Google_Frog wrote:
Players experienced at what?

Experienced and skilled at BA and other players who are good with RTS in general. Unlocks and communism don't appeal to those players.


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