Maybe it's the same bug that breaks the advmapshading in spring 84.0 and higher. I think it's a spring bug, I don't have any issues with any other applications.
Last edited by Jools on 03 Dec 2011, 17:24, edited 2 times in total.
I don't have any issues with any other applications
This means nothing, most other apps/games use DirectX. You would have to find a game using multithreaded OpenGL to compare with.
The different behavior we see for different systems points more towards a driver bug I would say. If this was a threading glitch in Spring code, I would expect the outcome to be random., but it appears to be consistent. You either see the wreckage or not.
lycenhol wrote:
Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.
Ok, fair enough. But then it's probably still not a driver issue, we all use the same nvidia driver. (btw, tested also with 192.<something> with same results), so spring just uses some mode that's not supported by some GPU:s.
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